Merge pull request #1144 from lunkhound/pr-threading-refactor
Bullet 2 threading refactor: moved parallel-for calls into core libs
This commit is contained in:
@@ -32,7 +32,6 @@ subject to the following restrictions:
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btTransform.h"
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#include "../MultiThreadedDemo/ParallelFor.h"
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class btDynamicsWorld;
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@@ -230,7 +229,7 @@ public:
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}
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}
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struct CastRaysLoopBody
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struct CastRaysLoopBody : public btIParallelForBody
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{
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btCollisionWorld* mWorld;
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btRaycastBar2* mRaycasts;
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@@ -274,7 +273,7 @@ public:
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{
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CastRaysLoopBody rayLooper(cw, this);
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int grainSize = 20; // number of raycasts per task
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parallelFor( 0, NUMRAYS, grainSize, rayLooper );
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btParallelFor( 0, NUMRAYS, grainSize, rayLooper );
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}
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else
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#endif // USE_PARALLEL_RAYCASTS
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@@ -110,29 +110,6 @@ ELSE(WIN32)
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ENDIF(APPLE)
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ENDIF(WIN32)
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IF (BULLET2_MULTITHREADED_OPEN_MP_DEMO)
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ADD_DEFINITIONS("-DBT_USE_OPENMP=1")
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IF (MSVC)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /openmp")
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ELSE (MSVC)
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# GCC, Clang
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fopenmp")
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ENDIF (MSVC)
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ENDIF (BULLET2_MULTITHREADED_OPEN_MP_DEMO)
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IF (BULLET2_MULTITHREADED_PPL_DEMO)
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ADD_DEFINITIONS("-DBT_USE_PPL=1")
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ENDIF (BULLET2_MULTITHREADED_PPL_DEMO)
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IF (BULLET2_MULTITHREADED_TBB_DEMO)
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SET (BULLET2_TBB_INCLUDE_DIR "not found" CACHE PATH "Directory for Intel TBB includes.")
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SET (BULLET2_TBB_LIB_DIR "not found" CACHE PATH "Directory for Intel TBB libraries.")
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find_library(TBB_LIBRARY tbb PATHS ${BULLET2_TBB_LIB_DIR})
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find_library(TBBMALLOC_LIBRARY tbbmalloc PATHS ${BULLET2_TBB_LIB_DIR})
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ADD_DEFINITIONS("-DBT_USE_TBB=1")
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INCLUDE_DIRECTORIES( ${BULLET2_TBB_INCLUDE_DIR} )
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LINK_LIBRARIES( ${TBB_LIBRARY} ${TBBMALLOC_LIBRARY} )
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ENDIF (BULLET2_MULTITHREADED_TBB_DEMO)
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SET(ExtendedTutorialsSources
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../ExtendedTutorials/Chain.cpp
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@@ -208,7 +185,6 @@ SET(BulletExampleBrowser_SRCS
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../MultiThreadedDemo/MultiThreadedDemo.h
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../MultiThreadedDemo/CommonRigidBodyMTBase.cpp
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../MultiThreadedDemo/CommonRigidBodyMTBase.h
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../MultiThreadedDemo/ParallelFor.h
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../Tutorial/Tutorial.cpp
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../Tutorial/Tutorial.h
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../Tutorial/Dof6ConstraintTutorial.cpp
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@@ -245,6 +221,7 @@ SET(BulletExampleBrowser_SRCS
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../MultiThreading/b3PosixThreadSupport.cpp
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../MultiThreading/b3Win32ThreadSupport.cpp
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../MultiThreading/b3ThreadSupportInterface.cpp
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../MultiThreading/btTaskScheduler.cpp
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../RenderingExamples/TinyRendererSetup.cpp
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../RenderingExamples/TimeSeriesCanvas.cpp
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../RenderingExamples/TimeSeriesCanvas.h
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@@ -387,7 +364,7 @@ ADD_CUSTOM_COMMAND(
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_directory ${BULLET_PHYSICS_SOURCE_DIR}/data ${PROJECT_BINARY_DIR}/data
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)
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IF (BULLET2_MULTITHREADED_TBB_DEMO AND WIN32)
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IF (BULLET2_USE_TBB_MULTITHREADING AND WIN32)
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# add a post build command to copy some dlls to the executable directory
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set(TBB_VC_VER "vc12")
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set(TBB_VC_ARCH "ia32")
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@@ -401,7 +378,7 @@ IF (BULLET2_MULTITHREADED_TBB_DEMO AND WIN32)
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${BULLET2_TBB_INCLUDE_DIR}/../bin/${TBB_VC_ARCH}/${TBB_VC_VER}/tbbmalloc.dll"
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$<TARGET_FILE_DIR:App_ExampleBrowser>)
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ENDIF (BULLET2_MULTITHREADED_TBB_DEMO AND WIN32)
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ENDIF (BULLET2_USE_TBB_MULTITHREADING AND WIN32)
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IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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@@ -295,7 +295,7 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(1,"Fracture demo", "Create a basic custom implementation to model fracturing objects, based on a btCompoundShape. It explicitly propagates the collision impulses and breaks the rigid body into multiple rigid bodies. Press F to toggle fracture and glue mode.", FractureDemoCreateFunc),
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ExampleEntry(1,"Planar 2D","Show the use of 2D collision shapes and rigid body simulation. The collision shape is wrapped into a btConvex2dShape. The rigid bodies are restricted in a plane using the 'setAngularFactor' and 'setLinearFactor' API call.",Planar2DCreateFunc),
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#if BT_USE_OPENMP || BT_USE_TBB || BT_USE_PPL
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#if BT_THREADSAFE
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// only enable MultiThreaded demo if a task scheduler is available
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ExampleEntry( 1, "Multithreaded Demo",
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"Stacks of boxes that do not sleep. Good for testing performance with large numbers of bodies and contacts. Sliders can be used to change the number of stacks (restart needed after each change)."
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@@ -23,10 +23,10 @@ class btCollisionShape;
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#include "CommonRigidBodyMTBase.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include "ParallelFor.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btPoolAllocator.h"
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#include "btBulletCollisionCommon.h"
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h"
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#include "BulletDynamics/Dynamics/btSimulationIslandManagerMt.h" // for setSplitIslands()
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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@@ -35,21 +35,8 @@ class btCollisionShape;
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#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
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#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
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#include "BulletDynamics/MLCPSolvers/btLemkeSolver.h"
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#include "../MultiThreading/btTaskScheduler.h"
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TaskManager gTaskMgr;
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#define USE_PARALLEL_NARROWPHASE 1 // detect collisions in parallel
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#define USE_PARALLEL_ISLAND_SOLVER 1 // solve simulation islands in parallel
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#define USE_PARALLEL_CREATE_PREDICTIVE_CONTACTS 1
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#define USE_PARALLEL_INTEGRATE_TRANSFORMS 1
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#define USE_PARALLEL_PREDICT_UNCONSTRAINED_MOTION 1
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#if defined (_MSC_VER) && _MSC_VER >= 1600
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// give us a compile error if any signatures of overriden methods is changed
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#define BT_OVERRIDE override
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#else
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#define BT_OVERRIDE
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#endif
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static int gNumIslands = 0;
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@@ -124,7 +111,7 @@ public:
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};
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Profiler gProfiler;
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static Profiler gProfiler;
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class ProfileHelper
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{
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@@ -141,457 +128,84 @@ public:
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}
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};
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int gThreadsRunningCounter = 0;
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btSpinMutex gThreadsRunningCounterMutex;
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void btPushThreadsAreRunning()
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static void profileBeginCallback( btDynamicsWorld *world, btScalar timeStep )
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{
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gThreadsRunningCounterMutex.lock();
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gThreadsRunningCounter++;
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gThreadsRunningCounterMutex.unlock();
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gProfiler.begin( Profiler::kRecordInternalTimeStep );
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}
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void btPopThreadsAreRunning()
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static void profileEndCallback( btDynamicsWorld *world, btScalar timeStep )
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{
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gThreadsRunningCounterMutex.lock();
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gThreadsRunningCounter--;
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gThreadsRunningCounterMutex.unlock();
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}
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bool btThreadsAreRunning()
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{
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return gThreadsRunningCounter != 0;
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gProfiler.end( Profiler::kRecordInternalTimeStep );
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}
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#if USE_PARALLEL_NARROWPHASE
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class MyCollisionDispatcher : public btCollisionDispatcher
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///
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/// MyCollisionDispatcher -- subclassed for profiling purposes
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///
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class MyCollisionDispatcher : public btCollisionDispatcherMt
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{
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btSpinMutex m_manifoldPtrsMutex;
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typedef btCollisionDispatcherMt ParentClass;
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public:
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MyCollisionDispatcher( btCollisionConfiguration* config ) : btCollisionDispatcher( config )
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MyCollisionDispatcher( btCollisionConfiguration* config, int grainSize ) : btCollisionDispatcherMt( config, grainSize )
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{
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}
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virtual ~MyCollisionDispatcher()
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{
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}
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btPersistentManifold* getNewManifold( const btCollisionObject* body0, const btCollisionObject* body1 ) BT_OVERRIDE
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{
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// added spin-locks
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//optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
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btScalar contactBreakingThreshold = ( m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD ) ?
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btMin( body0->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ), body1->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ) )
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: gContactBreakingThreshold;
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btScalar contactProcessingThreshold = btMin( body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold() );
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void* mem = m_persistentManifoldPoolAllocator->allocate( sizeof( btPersistentManifold ) );
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if (NULL == mem)
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{
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//we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
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if ( ( m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION ) == 0 )
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{
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mem = btAlignedAlloc( sizeof( btPersistentManifold ), 16 );
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}
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else
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{
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btAssert( 0 );
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//make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
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return 0;
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}
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}
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btPersistentManifold* manifold = new(mem) btPersistentManifold( body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold );
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m_manifoldPtrsMutex.lock();
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manifold->m_index1a = m_manifoldsPtr.size();
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m_manifoldsPtr.push_back( manifold );
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m_manifoldPtrsMutex.unlock();
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return manifold;
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}
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void releaseManifold( btPersistentManifold* manifold ) BT_OVERRIDE
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{
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clearManifold( manifold );
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m_manifoldPtrsMutex.lock();
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int findIndex = manifold->m_index1a;
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btAssert( findIndex < m_manifoldsPtr.size() );
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m_manifoldsPtr.swap( findIndex, m_manifoldsPtr.size() - 1 );
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m_manifoldsPtr[ findIndex ]->m_index1a = findIndex;
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m_manifoldsPtr.pop_back();
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m_manifoldPtrsMutex.unlock();
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manifold->~btPersistentManifold();
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if ( m_persistentManifoldPoolAllocator->validPtr( manifold ) )
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{
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m_persistentManifoldPoolAllocator->freeMemory( manifold );
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}
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else
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{
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btAlignedFree( manifold );
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}
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}
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struct Updater
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{
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btBroadphasePair* mPairArray;
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btNearCallback mCallback;
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btCollisionDispatcher* mDispatcher;
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const btDispatcherInfo* mInfo;
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Updater()
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{
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mPairArray = NULL;
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mCallback = NULL;
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mDispatcher = NULL;
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mInfo = NULL;
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}
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void forLoop( int iBegin, int iEnd ) const
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{
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for ( int i = iBegin; i < iEnd; ++i )
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{
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btBroadphasePair* pair = &mPairArray[ i ];
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mCallback( *pair, *mDispatcher, *mInfo );
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}
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}
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};
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virtual void dispatchAllCollisionPairs( btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher ) BT_OVERRIDE
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{
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ProfileHelper prof(Profiler::kRecordDispatchAllCollisionPairs);
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int grainSize = 40; // iterations per task
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int pairCount = pairCache->getNumOverlappingPairs();
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Updater updater;
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updater.mCallback = getNearCallback();
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updater.mPairArray = pairCount > 0 ? pairCache->getOverlappingPairArrayPtr() : NULL;
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updater.mDispatcher = this;
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updater.mInfo = &info;
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btPushThreadsAreRunning();
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parallelFor( 0, pairCount, grainSize, updater );
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btPopThreadsAreRunning();
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if (m_manifoldsPtr.size() < 1)
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return;
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// reconstruct the manifolds array to ensure determinism
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m_manifoldsPtr.resizeNoInitialize(0);
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btBroadphasePair* pairs = pairCache->getOverlappingPairArrayPtr();
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for (int i = 0; i < pairCount; ++i)
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{
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btCollisionAlgorithm* algo = pairs[i].m_algorithm;
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if (algo) algo->getAllContactManifolds(m_manifoldsPtr);
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}
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// update the indices (used when releasing manifolds)
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for (int i = 0; i < m_manifoldsPtr.size(); ++i)
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m_manifoldsPtr[i]->m_index1a = i;
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ProfileHelper prof( Profiler::kRecordDispatchAllCollisionPairs );
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ParentClass::dispatchAllCollisionPairs( pairCache, info, dispatcher );
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}
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};
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#endif
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#if USE_PARALLEL_ISLAND_SOLVER
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///
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/// MyConstraintSolverPool - masquerades as a constraint solver, but really it is a threadsafe pool of them.
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///
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/// Each solver in the pool is protected by a mutex. When solveGroup is called from a thread,
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/// the pool looks for a solver that isn't being used by another thread, locks it, and dispatches the
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/// call to the solver.
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/// So long as there are at least as many solvers as there are hardware threads, it should never need to
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/// spin wait.
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///
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class MyConstraintSolverPool : public btConstraintSolver
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/// myParallelIslandDispatch -- wrap default parallel dispatch for profiling and to get the number of simulation islands
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//
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void myParallelIslandDispatch( btAlignedObjectArray<btSimulationIslandManagerMt::Island*>* islandsPtr, btSimulationIslandManagerMt::IslandCallback* callback )
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{
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const static size_t kCacheLineSize = 128;
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struct ThreadSolver
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{
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btConstraintSolver* solver;
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btSpinMutex mutex;
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char _cachelinePadding[ kCacheLineSize - sizeof( btSpinMutex ) - sizeof( void* ) ]; // keep mutexes from sharing a cache line
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};
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btAlignedObjectArray<ThreadSolver> m_solvers;
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btConstraintSolverType m_solverType;
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ThreadSolver* getAndLockThreadSolver()
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{
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while ( true )
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{
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for ( int i = 0; i < m_solvers.size(); ++i )
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{
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ThreadSolver& solver = m_solvers[ i ];
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if ( solver.mutex.tryLock() )
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{
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return &solver;
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}
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}
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}
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return NULL;
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}
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void init( btConstraintSolver** solvers, int numSolvers )
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{
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m_solverType = BT_SEQUENTIAL_IMPULSE_SOLVER;
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m_solvers.resize( numSolvers );
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for ( int i = 0; i < numSolvers; ++i )
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{
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m_solvers[ i ].solver = solvers[ i ];
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}
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if ( numSolvers > 0 )
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{
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m_solverType = solvers[ 0 ]->getSolverType();
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}
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}
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public:
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// create the solvers for me
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explicit MyConstraintSolverPool( int numSolvers )
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{
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btAlignedObjectArray<btConstraintSolver*> solvers;
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solvers.reserve( numSolvers );
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for ( int i = 0; i < numSolvers; ++i )
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{
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btConstraintSolver* solver = new btSequentialImpulseConstraintSolver();
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solvers.push_back( solver );
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}
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init( &solvers[ 0 ], numSolvers );
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}
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// pass in fully constructed solvers (destructor will delete them)
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MyConstraintSolverPool( btConstraintSolver** solvers, int numSolvers )
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{
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init( solvers, numSolvers );
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}
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virtual ~MyConstraintSolverPool()
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{
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// delete all solvers
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for ( int i = 0; i < m_solvers.size(); ++i )
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{
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ThreadSolver& solver = m_solvers[ i ];
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delete solver.solver;
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solver.solver = NULL;
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}
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}
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//virtual void prepareSolve( int /* numBodies */, int /* numManifolds */ ) { ; } // does nothing
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///solve a group of constraints
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virtual btScalar solveGroup( btCollisionObject** bodies,
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int numBodies,
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btPersistentManifold** manifolds,
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int numManifolds,
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btTypedConstraint** constraints,
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int numConstraints,
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const btContactSolverInfo& info,
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btIDebugDraw* debugDrawer,
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btDispatcher* dispatcher
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)
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{
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ThreadSolver* solver = getAndLockThreadSolver();
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solver->solver->solveGroup( bodies, numBodies, manifolds, numManifolds, constraints, numConstraints, info, debugDrawer, dispatcher );
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solver->mutex.unlock();
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return 0.0f;
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}
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//virtual void allSolved( const btContactSolverInfo& /* info */, class btIDebugDraw* /* debugDrawer */ ) { ; } // does nothing
|
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|
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///clear internal cached data and reset random seed
|
||||
virtual void reset()
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||||
{
|
||||
for ( int i = 0; i < m_solvers.size(); ++i )
|
||||
{
|
||||
ThreadSolver& solver = m_solvers[ i ];
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solver.mutex.lock();
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solver.solver->reset();
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solver.mutex.unlock();
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}
|
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}
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||||
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virtual btConstraintSolverType getSolverType() const
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||||
{
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return m_solverType;
|
||||
}
|
||||
};
|
||||
|
||||
struct UpdateIslandDispatcher
|
||||
{
|
||||
btAlignedObjectArray<btSimulationIslandManagerMt::Island*>* islandsPtr;
|
||||
btSimulationIslandManagerMt::IslandCallback* callback;
|
||||
|
||||
void forLoop( int iBegin, int iEnd ) const
|
||||
{
|
||||
for ( int i = iBegin; i < iEnd; ++i )
|
||||
{
|
||||
btSimulationIslandManagerMt::Island* island = ( *islandsPtr )[ i ];
|
||||
btPersistentManifold** manifolds = island->manifoldArray.size() ? &island->manifoldArray[ 0 ] : NULL;
|
||||
btTypedConstraint** constraintsPtr = island->constraintArray.size() ? &island->constraintArray[ 0 ] : NULL;
|
||||
callback->processIsland( &island->bodyArray[ 0 ],
|
||||
island->bodyArray.size(),
|
||||
manifolds,
|
||||
island->manifoldArray.size(),
|
||||
constraintsPtr,
|
||||
island->constraintArray.size(),
|
||||
island->id
|
||||
);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void parallelIslandDispatch( btAlignedObjectArray<btSimulationIslandManagerMt::Island*>* islandsPtr, btSimulationIslandManagerMt::IslandCallback* callback )
|
||||
{
|
||||
ProfileHelper prof(Profiler::kRecordDispatchIslands);
|
||||
ProfileHelper prof( Profiler::kRecordDispatchIslands );
|
||||
gNumIslands = islandsPtr->size();
|
||||
int grainSize = 1; // iterations per task
|
||||
UpdateIslandDispatcher dispatcher;
|
||||
dispatcher.islandsPtr = islandsPtr;
|
||||
dispatcher.callback = callback;
|
||||
btPushThreadsAreRunning();
|
||||
parallelFor( 0, islandsPtr->size(), grainSize, dispatcher );
|
||||
btPopThreadsAreRunning();
|
||||
}
|
||||
#endif //#if USE_PARALLEL_ISLAND_SOLVER
|
||||
|
||||
|
||||
void profileBeginCallback(btDynamicsWorld *world, btScalar timeStep)
|
||||
{
|
||||
gProfiler.begin(Profiler::kRecordInternalTimeStep);
|
||||
btSimulationIslandManagerMt::parallelIslandDispatch( islandsPtr, callback );
|
||||
}
|
||||
|
||||
void profileEndCallback(btDynamicsWorld *world, btScalar timeStep)
|
||||
{
|
||||
gProfiler.end(Profiler::kRecordInternalTimeStep);
|
||||
}
|
||||
|
||||
///
|
||||
/// MyDiscreteDynamicsWorld
|
||||
///
|
||||
/// Should function exactly like btDiscreteDynamicsWorld.
|
||||
/// 3 methods that iterate over all of the rigidbodies can run in parallel:
|
||||
/// - predictUnconstraintMotion
|
||||
/// - integrateTransforms
|
||||
/// - createPredictiveContacts
|
||||
/// MyDiscreteDynamicsWorld -- subclassed for profiling purposes
|
||||
///
|
||||
ATTRIBUTE_ALIGNED16( class ) MyDiscreteDynamicsWorld : public btDiscreteDynamicsWorldMt
|
||||
{
|
||||
typedef btDiscreteDynamicsWorld ParentClass;
|
||||
typedef btDiscreteDynamicsWorldMt ParentClass;
|
||||
|
||||
protected:
|
||||
#if USE_PARALLEL_PREDICT_UNCONSTRAINED_MOTION
|
||||
struct UpdaterUnconstrainedMotion
|
||||
{
|
||||
btScalar timeStep;
|
||||
btRigidBody** rigidBodies;
|
||||
|
||||
void forLoop( int iBegin, int iEnd ) const
|
||||
{
|
||||
for ( int i = iBegin; i < iEnd; ++i )
|
||||
{
|
||||
btRigidBody* body = rigidBodies[ i ];
|
||||
if ( !body->isStaticOrKinematicObject() )
|
||||
{
|
||||
//don't integrate/update velocities here, it happens in the constraint solver
|
||||
body->applyDamping( timeStep );
|
||||
body->predictIntegratedTransform( timeStep, body->getInterpolationWorldTransform() );
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
virtual void predictUnconstraintMotion( btScalar timeStep ) BT_OVERRIDE
|
||||
{
|
||||
ProfileHelper prof( Profiler::kRecordPredictUnconstrainedMotion );
|
||||
BT_PROFILE( "predictUnconstraintMotion" );
|
||||
int grainSize = 50; // num of iterations per task for TBB
|
||||
int bodyCount = m_nonStaticRigidBodies.size();
|
||||
UpdaterUnconstrainedMotion update;
|
||||
update.timeStep = timeStep;
|
||||
update.rigidBodies = bodyCount ? &m_nonStaticRigidBodies[ 0 ] : NULL;
|
||||
btPushThreadsAreRunning();
|
||||
parallelFor( 0, bodyCount, grainSize, update );
|
||||
btPopThreadsAreRunning();
|
||||
ParentClass::predictUnconstraintMotion( timeStep );
|
||||
}
|
||||
#endif // #if USE_PARALLEL_PREDICT_UNCONSTRAINED_MOTION
|
||||
|
||||
#if USE_PARALLEL_CREATE_PREDICTIVE_CONTACTS
|
||||
struct UpdaterCreatePredictiveContacts
|
||||
{
|
||||
btScalar timeStep;
|
||||
btRigidBody** rigidBodies;
|
||||
MyDiscreteDynamicsWorld* world;
|
||||
|
||||
void forLoop( int iBegin, int iEnd ) const
|
||||
{
|
||||
world->createPredictiveContactsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep );
|
||||
}
|
||||
};
|
||||
|
||||
virtual void createPredictiveContacts( btScalar timeStep )
|
||||
virtual void createPredictiveContacts( btScalar timeStep ) BT_OVERRIDE
|
||||
{
|
||||
ProfileHelper prof( Profiler::kRecordCreatePredictiveContacts );
|
||||
releasePredictiveContacts();
|
||||
int grainSize = 50; // num of iterations per task for TBB or OPENMP
|
||||
if ( int bodyCount = m_nonStaticRigidBodies.size() )
|
||||
{
|
||||
UpdaterCreatePredictiveContacts update;
|
||||
update.world = this;
|
||||
update.timeStep = timeStep;
|
||||
update.rigidBodies = &m_nonStaticRigidBodies[ 0 ];
|
||||
btPushThreadsAreRunning();
|
||||
parallelFor( 0, bodyCount, grainSize, update );
|
||||
btPopThreadsAreRunning();
|
||||
}
|
||||
ParentClass::createPredictiveContacts( timeStep );
|
||||
}
|
||||
#endif // #if USE_PARALLEL_CREATE_PREDICTIVE_CONTACTS
|
||||
|
||||
#if USE_PARALLEL_INTEGRATE_TRANSFORMS
|
||||
struct UpdaterIntegrateTransforms
|
||||
{
|
||||
btScalar timeStep;
|
||||
btRigidBody** rigidBodies;
|
||||
MyDiscreteDynamicsWorld* world;
|
||||
|
||||
void forLoop( int iBegin, int iEnd ) const
|
||||
{
|
||||
world->integrateTransformsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep );
|
||||
}
|
||||
};
|
||||
|
||||
virtual void integrateTransforms( btScalar timeStep ) BT_OVERRIDE
|
||||
{
|
||||
ProfileHelper prof( Profiler::kRecordIntegrateTransforms );
|
||||
BT_PROFILE( "integrateTransforms" );
|
||||
int grainSize = 50; // num of iterations per task for TBB or OPENMP
|
||||
if ( int bodyCount = m_nonStaticRigidBodies.size() )
|
||||
{
|
||||
UpdaterIntegrateTransforms update;
|
||||
update.world = this;
|
||||
update.timeStep = timeStep;
|
||||
update.rigidBodies = &m_nonStaticRigidBodies[ 0 ];
|
||||
btPushThreadsAreRunning();
|
||||
parallelFor( 0, bodyCount, grainSize, update );
|
||||
btPopThreadsAreRunning();
|
||||
}
|
||||
ParentClass::integrateTransforms( timeStep );
|
||||
}
|
||||
#endif // #if USE_PARALLEL_INTEGRATE_TRANSFORMS
|
||||
|
||||
public:
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
MyDiscreteDynamicsWorld( btDispatcher* dispatcher,
|
||||
btBroadphaseInterface* pairCache,
|
||||
btConstraintSolver* constraintSolver,
|
||||
btConstraintSolverPoolMt* constraintSolver,
|
||||
btCollisionConfiguration* collisionConfiguration
|
||||
) :
|
||||
btDiscreteDynamicsWorldMt( dispatcher, pairCache, constraintSolver, collisionConfiguration )
|
||||
{
|
||||
#if USE_PARALLEL_ISLAND_SOLVER
|
||||
btSimulationIslandManagerMt* islandMgr = static_cast<btSimulationIslandManagerMt*>( m_islandManager );
|
||||
islandMgr->setIslandDispatchFunction( parallelIslandDispatch );
|
||||
#endif //#if USE_PARALLEL_ISLAND_SOLVER
|
||||
islandMgr->setIslandDispatchFunction( myParallelIslandDispatch );
|
||||
}
|
||||
|
||||
};
|
||||
@@ -625,8 +239,69 @@ btConstraintSolver* createSolverByType( SolverType t )
|
||||
}
|
||||
|
||||
|
||||
///
|
||||
/// btTaskSchedulerManager -- manage a number of task schedulers so we can switch between them
|
||||
///
|
||||
class btTaskSchedulerManager
|
||||
{
|
||||
btAlignedObjectArray<btITaskScheduler*> m_taskSchedulers;
|
||||
btAlignedObjectArray<btITaskScheduler*> m_allocatedTaskSchedulers;
|
||||
|
||||
public:
|
||||
btTaskSchedulerManager() {}
|
||||
void init()
|
||||
{
|
||||
addTaskScheduler( btGetSequentialTaskScheduler() );
|
||||
#if BT_THREADSAFE
|
||||
if ( btITaskScheduler* ts = createDefaultTaskScheduler() )
|
||||
{
|
||||
m_allocatedTaskSchedulers.push_back( ts );
|
||||
addTaskScheduler( ts );
|
||||
}
|
||||
addTaskScheduler( btGetOpenMPTaskScheduler() );
|
||||
addTaskScheduler( btGetTBBTaskScheduler() );
|
||||
addTaskScheduler( btGetPPLTaskScheduler() );
|
||||
if ( getNumTaskSchedulers() > 1 )
|
||||
{
|
||||
// prefer a non-sequential scheduler if available
|
||||
btSetTaskScheduler( m_taskSchedulers[ 1 ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
btSetTaskScheduler( m_taskSchedulers[ 0 ] );
|
||||
}
|
||||
#endif // #if BT_THREADSAFE
|
||||
}
|
||||
void shutdown()
|
||||
{
|
||||
for ( int i = 0; i < m_allocatedTaskSchedulers.size(); ++i )
|
||||
{
|
||||
delete m_allocatedTaskSchedulers[ i ];
|
||||
}
|
||||
m_allocatedTaskSchedulers.clear();
|
||||
}
|
||||
|
||||
void addTaskScheduler( btITaskScheduler* ts )
|
||||
{
|
||||
if ( ts )
|
||||
{
|
||||
m_taskSchedulers.push_back( ts );
|
||||
}
|
||||
}
|
||||
int getNumTaskSchedulers() const { return m_taskSchedulers.size(); }
|
||||
btITaskScheduler* getTaskScheduler( int i ) { return m_taskSchedulers[ i ]; }
|
||||
};
|
||||
|
||||
|
||||
static btTaskSchedulerManager gTaskSchedulerMgr;
|
||||
|
||||
#if BT_THREADSAFE
|
||||
static bool gMultithreadedWorld = true;
|
||||
static bool gDisplayProfileInfo = true;
|
||||
#else
|
||||
static bool gMultithreadedWorld = false;
|
||||
static bool gDisplayProfileInfo = false;
|
||||
#endif
|
||||
static SolverType gSolverType = SOLVER_TYPE_SEQUENTIAL_IMPULSE;
|
||||
static int gSolverMode = SOLVER_SIMD |
|
||||
SOLVER_USE_WARMSTARTING |
|
||||
@@ -652,15 +327,17 @@ CommonRigidBodyMTBase::CommonRigidBodyMTBase( struct GUIHelperInterface* helper
|
||||
{
|
||||
m_multithreadedWorld = false;
|
||||
m_multithreadCapable = false;
|
||||
gTaskMgr.init();
|
||||
if ( gTaskSchedulerMgr.getNumTaskSchedulers() == 0 )
|
||||
{
|
||||
gTaskSchedulerMgr.init();
|
||||
}
|
||||
}
|
||||
|
||||
CommonRigidBodyMTBase::~CommonRigidBodyMTBase()
|
||||
{
|
||||
gTaskMgr.shutdown();
|
||||
}
|
||||
|
||||
void boolPtrButtonCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
static void boolPtrButtonCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
{
|
||||
if (bool* val = static_cast<bool*>(userPointer))
|
||||
{
|
||||
@@ -668,7 +345,7 @@ void boolPtrButtonCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
}
|
||||
}
|
||||
|
||||
void toggleSolverModeCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
static void toggleSolverModeCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
{
|
||||
if (buttonState)
|
||||
{
|
||||
@@ -687,7 +364,7 @@ void toggleSolverModeCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
}
|
||||
}
|
||||
|
||||
void setSolverTypeCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
static void setSolverTypeCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
{
|
||||
if (buttonId >= 0 && buttonId < SOLVER_TYPE_COUNT)
|
||||
{
|
||||
@@ -695,32 +372,34 @@ void setSolverTypeCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
}
|
||||
}
|
||||
|
||||
void apiSelectButtonCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
static void setNumThreads( int numThreads )
|
||||
{
|
||||
gTaskMgr.setApi(static_cast<TaskManager::Api>(buttonId));
|
||||
if (gTaskMgr.getApi()==TaskManager::apiNone)
|
||||
#if BT_THREADSAFE
|
||||
int newNumThreads = ( std::min )( numThreads, int( BT_MAX_THREAD_COUNT ) );
|
||||
int oldNumThreads = btGetTaskScheduler()->getNumThreads();
|
||||
// only call when the thread count is different
|
||||
if ( newNumThreads != oldNumThreads )
|
||||
{
|
||||
gSliderNumThreads = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSliderNumThreads = float(gTaskMgr.getNumThreads());
|
||||
btGetTaskScheduler()->setNumThreads( newNumThreads );
|
||||
}
|
||||
#endif // #if BT_THREADSAFE
|
||||
}
|
||||
|
||||
void setThreadCountCallback(float val, void* userPtr)
|
||||
static void apiSelectButtonCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
{
|
||||
if (gTaskMgr.getApi()==TaskManager::apiNone)
|
||||
{
|
||||
gSliderNumThreads = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTaskMgr.setNumThreads( int( gSliderNumThreads ) );
|
||||
}
|
||||
#if BT_THREADSAFE
|
||||
// change the task scheduler
|
||||
btSetTaskScheduler( gTaskSchedulerMgr.getTaskScheduler( buttonId ) );
|
||||
setNumThreads( int( gSliderNumThreads ) );
|
||||
#endif // #if BT_THREADSAFE
|
||||
}
|
||||
|
||||
void setSolverIterationCountCallback(float val, void* userPtr)
|
||||
static void setThreadCountCallback(float val, void* userPtr)
|
||||
{
|
||||
setNumThreads( int( gSliderNumThreads ) );
|
||||
}
|
||||
|
||||
static void setSolverIterationCountCallback(float val, void* userPtr)
|
||||
{
|
||||
if (btDiscreteDynamicsWorld* world = reinterpret_cast<btDiscreteDynamicsWorld*>(userPtr))
|
||||
{
|
||||
@@ -733,40 +412,37 @@ void CommonRigidBodyMTBase::createEmptyDynamicsWorld()
|
||||
gNumIslands = 0;
|
||||
m_solverType = gSolverType;
|
||||
#if BT_THREADSAFE && (BT_USE_OPENMP || BT_USE_PPL || BT_USE_TBB)
|
||||
btAssert( btGetTaskScheduler() != NULL );
|
||||
m_multithreadCapable = true;
|
||||
#endif
|
||||
if ( gMultithreadedWorld )
|
||||
{
|
||||
#if BT_THREADSAFE
|
||||
m_dispatcher = NULL;
|
||||
btDefaultCollisionConstructionInfo cci;
|
||||
cci.m_defaultMaxPersistentManifoldPoolSize = 80000;
|
||||
cci.m_defaultMaxCollisionAlgorithmPoolSize = 80000;
|
||||
m_collisionConfiguration = new btDefaultCollisionConfiguration( cci );
|
||||
|
||||
#if USE_PARALLEL_NARROWPHASE
|
||||
m_dispatcher = new MyCollisionDispatcher( m_collisionConfiguration );
|
||||
#else
|
||||
m_dispatcher = new btCollisionDispatcher( m_collisionConfiguration );
|
||||
#endif //USE_PARALLEL_NARROWPHASE
|
||||
|
||||
m_dispatcher = new MyCollisionDispatcher( m_collisionConfiguration, 40 );
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
|
||||
#if BT_THREADSAFE && USE_PARALLEL_ISLAND_SOLVER
|
||||
btConstraintSolverPoolMt* solverPool;
|
||||
{
|
||||
btConstraintSolver* solvers[ BT_MAX_THREAD_COUNT ];
|
||||
int maxThreadCount = btMin( int(BT_MAX_THREAD_COUNT), TaskManager::getMaxNumThreads() );
|
||||
int maxThreadCount = BT_MAX_THREAD_COUNT;
|
||||
for ( int i = 0; i < maxThreadCount; ++i )
|
||||
{
|
||||
solvers[ i ] = createSolverByType( m_solverType );
|
||||
}
|
||||
m_solver = new MyConstraintSolverPool( solvers, maxThreadCount );
|
||||
solverPool = new btConstraintSolverPoolMt( solvers, maxThreadCount );
|
||||
m_solver = solverPool;
|
||||
}
|
||||
#else
|
||||
m_solver = createSolverByType( m_solverType );
|
||||
#endif //#if USE_PARALLEL_ISLAND_SOLVER
|
||||
btDiscreteDynamicsWorld* world = new MyDiscreteDynamicsWorld( m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration );
|
||||
btDiscreteDynamicsWorld* world = new MyDiscreteDynamicsWorld( m_dispatcher, m_broadphase, solverPool, m_collisionConfiguration );
|
||||
m_dynamicsWorld = world;
|
||||
m_multithreadedWorld = true;
|
||||
btAssert( btGetTaskScheduler() != NULL );
|
||||
#endif // #if BT_THREADSAFE
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -885,29 +561,32 @@ void CommonRigidBodyMTBase::createDefaultParameters()
|
||||
}
|
||||
if (m_multithreadedWorld)
|
||||
{
|
||||
#if BT_THREADSAFE
|
||||
// create a button for each supported threading API
|
||||
for (int iApi = 0; iApi < TaskManager::apiCount; ++iApi)
|
||||
for ( int iApi = 0; iApi < gTaskSchedulerMgr.getNumTaskSchedulers(); ++iApi )
|
||||
{
|
||||
TaskManager::Api api = static_cast<TaskManager::Api>(iApi);
|
||||
if (gTaskMgr.isSupported(api))
|
||||
{
|
||||
char str[1024];
|
||||
sprintf(str, "API %s", gTaskMgr.getApiName(api));
|
||||
ButtonParams button( str, iApi, false );
|
||||
button.m_callback = apiSelectButtonCallback;
|
||||
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
||||
}
|
||||
char str[ 1024 ];
|
||||
sprintf( str, "API %s", gTaskSchedulerMgr.getTaskScheduler(iApi)->getName() );
|
||||
ButtonParams button( str, iApi, false );
|
||||
button.m_callback = apiSelectButtonCallback;
|
||||
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
||||
}
|
||||
{
|
||||
// create a slider to set the number of threads to use
|
||||
gSliderNumThreads = float(gTaskMgr.getNumThreads());
|
||||
int numThreads = btGetTaskScheduler()->getNumThreads();
|
||||
// if slider has not been set yet (by another demo),
|
||||
if ( gSliderNumThreads <= 1.0f )
|
||||
{
|
||||
gSliderNumThreads = float( numThreads );
|
||||
}
|
||||
SliderParams slider("Thread count", &gSliderNumThreads);
|
||||
slider.m_minVal = 1.0f;
|
||||
slider.m_maxVal = float(gTaskMgr.getMaxNumThreads()*2);
|
||||
slider.m_maxVal = float( BT_MAX_THREAD_COUNT );
|
||||
slider.m_callback = setThreadCountCallback;
|
||||
slider.m_clampToIntegers = true;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
||||
}
|
||||
#endif // #if BT_THREADSAFE
|
||||
}
|
||||
}
|
||||
|
||||
@@ -939,6 +618,7 @@ void CommonRigidBodyMTBase::drawScreenText()
|
||||
{
|
||||
if ( m_multithreadedWorld )
|
||||
{
|
||||
#if BT_THREADSAFE
|
||||
int numManifolds = m_dispatcher->getNumManifolds();
|
||||
int numContacts = 0;
|
||||
for ( int i = 0; i < numManifolds; ++i )
|
||||
@@ -946,17 +626,18 @@ void CommonRigidBodyMTBase::drawScreenText()
|
||||
const btPersistentManifold* man = m_dispatcher->getManifoldByIndexInternal( i );
|
||||
numContacts += man->getNumContacts();
|
||||
}
|
||||
const char* mtApi = TaskManager::getApiName( gTaskMgr.getApi() );
|
||||
const char* mtApi = btGetTaskScheduler()->getName();
|
||||
sprintf( msg, "islands=%d bodies=%d manifolds=%d contacts=%d [%s] threads=%d",
|
||||
gNumIslands,
|
||||
m_dynamicsWorld->getNumCollisionObjects(),
|
||||
numManifolds,
|
||||
numContacts,
|
||||
mtApi,
|
||||
gTaskMgr.getApi() == TaskManager::apiNone ? 1 : gTaskMgr.getNumThreads()
|
||||
btGetTaskScheduler()->getNumThreads()
|
||||
);
|
||||
m_guiHelper->getAppInterface()->drawText( msg, 100, yCoord, 0.4f );
|
||||
yCoord += yStep;
|
||||
#endif // #if BT_THREADSAFE
|
||||
}
|
||||
{
|
||||
int sm = gSolverMode;
|
||||
|
||||
@@ -28,11 +28,10 @@ class btCollisionShape;
|
||||
#include "btBulletCollisionCommon.h"
|
||||
|
||||
|
||||
#define BT_OVERRIDE
|
||||
|
||||
static btScalar gSliderStackRows = 8.0f;
|
||||
static btScalar gSliderStackColumns = 6.0f;
|
||||
static btScalar gSliderStackHeight = 15.0f;
|
||||
static btScalar gSliderStackHeight = 10.0f;
|
||||
static btScalar gSliderGroundHorizontalAmplitude = 0.0f;
|
||||
static btScalar gSliderGroundVerticalAmplitude = 0.0f;
|
||||
|
||||
@@ -240,7 +239,7 @@ void MultiThreadedDemo::createSceneObjects()
|
||||
const btVector3 halfExtents = btVector3( 0.5f, 0.25f, 0.5f );
|
||||
int numStackRows = btMax(1, int(gSliderStackRows));
|
||||
int numStackCols = btMax(1, int(gSliderStackColumns));
|
||||
int stackHeight = 15;
|
||||
int stackHeight = int(gSliderStackHeight);
|
||||
float stackZSpacing = 3.0f;
|
||||
float stackXSpacing = 20.0f;
|
||||
|
||||
|
||||
@@ -1,336 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <stdio.h> //printf debugging
|
||||
#include <algorithm>
|
||||
|
||||
|
||||
// choose threading providers:
|
||||
#if BT_USE_TBB
|
||||
#define USE_TBB 1 // use Intel Threading Building Blocks for thread management
|
||||
#endif
|
||||
|
||||
#if BT_USE_PPL
|
||||
#define USE_PPL 1 // use Microsoft Parallel Patterns Library (installed with Visual Studio 2010 and later)
|
||||
#endif // BT_USE_PPL
|
||||
|
||||
#if BT_USE_OPENMP
|
||||
#define USE_OPENMP 1 // use OpenMP (also need to change compiler options for OpenMP support)
|
||||
#endif
|
||||
|
||||
|
||||
#if USE_OPENMP
|
||||
|
||||
#include <omp.h>
|
||||
|
||||
#endif // #if USE_OPENMP
|
||||
|
||||
|
||||
#if USE_PPL
|
||||
|
||||
#include <ppl.h> // if you get a compile error here, check whether your version of Visual Studio includes PPL
|
||||
// Visual Studio 2010 and later should come with it
|
||||
#include <concrtrm.h> // for GetProcessorCount()
|
||||
#endif // #if USE_PPL
|
||||
|
||||
|
||||
#if USE_TBB
|
||||
|
||||
#define __TBB_NO_IMPLICIT_LINKAGE 1
|
||||
#include <tbb/tbb.h>
|
||||
#include <tbb/task_scheduler_init.h>
|
||||
#include <tbb/parallel_for.h>
|
||||
#include <tbb/blocked_range.h>
|
||||
|
||||
#endif // #if USE_TBB
|
||||
|
||||
|
||||
|
||||
class TaskManager
|
||||
{
|
||||
public:
|
||||
enum Api
|
||||
{
|
||||
apiNone,
|
||||
apiOpenMP,
|
||||
apiTbb,
|
||||
apiPpl,
|
||||
apiCount
|
||||
};
|
||||
static const char* getApiName( Api api )
|
||||
{
|
||||
switch ( api )
|
||||
{
|
||||
case apiNone: return "None";
|
||||
case apiOpenMP: return "OpenMP";
|
||||
case apiTbb: return "Intel TBB";
|
||||
case apiPpl: return "MS PPL";
|
||||
default: return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
TaskManager()
|
||||
{
|
||||
m_api = apiNone;
|
||||
m_numThreads = 0;
|
||||
#if USE_TBB
|
||||
m_tbbSchedulerInit = NULL;
|
||||
#endif // #if USE_TBB
|
||||
}
|
||||
|
||||
Api getApi() const
|
||||
{
|
||||
return m_api;
|
||||
}
|
||||
|
||||
bool isSupported( Api api ) const
|
||||
{
|
||||
#if USE_OPENMP
|
||||
if ( api == apiOpenMP )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
#if USE_TBB
|
||||
if ( api == apiTbb )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
#if USE_PPL
|
||||
if ( api == apiPpl )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
// apiNone is always "supported"
|
||||
return api == apiNone;
|
||||
}
|
||||
|
||||
void setApi( Api api )
|
||||
{
|
||||
if (isSupported(api))
|
||||
{
|
||||
m_api = api;
|
||||
}
|
||||
else
|
||||
{
|
||||
// no compile time support for selected API, fallback to "none"
|
||||
m_api = apiNone;
|
||||
}
|
||||
}
|
||||
|
||||
static int getMaxNumThreads()
|
||||
{
|
||||
#if USE_OPENMP
|
||||
return omp_get_max_threads();
|
||||
#elif USE_PPL
|
||||
return concurrency::GetProcessorCount();
|
||||
#elif USE_TBB
|
||||
return tbb::task_scheduler_init::default_num_threads();
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
int getNumThreads() const
|
||||
{
|
||||
return m_numThreads;
|
||||
}
|
||||
|
||||
int setNumThreads( int numThreads )
|
||||
{
|
||||
m_numThreads = ( std::max )( 1, numThreads );
|
||||
|
||||
#if USE_OPENMP
|
||||
omp_set_num_threads( m_numThreads );
|
||||
#endif
|
||||
|
||||
#if USE_PPL
|
||||
{
|
||||
using namespace concurrency;
|
||||
if ( CurrentScheduler::Id() != -1 )
|
||||
{
|
||||
CurrentScheduler::Detach();
|
||||
}
|
||||
SchedulerPolicy policy;
|
||||
policy.SetConcurrencyLimits( m_numThreads, m_numThreads );
|
||||
CurrentScheduler::Create( policy );
|
||||
}
|
||||
#endif
|
||||
|
||||
#if USE_TBB
|
||||
if ( m_tbbSchedulerInit )
|
||||
{
|
||||
delete m_tbbSchedulerInit;
|
||||
m_tbbSchedulerInit = NULL;
|
||||
}
|
||||
m_tbbSchedulerInit = new tbb::task_scheduler_init( m_numThreads );
|
||||
#endif
|
||||
return m_numThreads;
|
||||
}
|
||||
|
||||
void init()
|
||||
{
|
||||
if (m_numThreads == 0)
|
||||
{
|
||||
#if USE_PPL
|
||||
setApi( apiPpl );
|
||||
#endif
|
||||
#if USE_TBB
|
||||
setApi( apiTbb );
|
||||
#endif
|
||||
#if USE_OPENMP
|
||||
setApi( apiOpenMP );
|
||||
#endif
|
||||
setNumThreads(getMaxNumThreads());
|
||||
}
|
||||
else
|
||||
{
|
||||
setNumThreads(m_numThreads);
|
||||
}
|
||||
}
|
||||
|
||||
void shutdown()
|
||||
{
|
||||
#if USE_TBB
|
||||
if ( m_tbbSchedulerInit )
|
||||
{
|
||||
delete m_tbbSchedulerInit;
|
||||
m_tbbSchedulerInit = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private:
|
||||
Api m_api;
|
||||
int m_numThreads;
|
||||
#if USE_TBB
|
||||
tbb::task_scheduler_init* m_tbbSchedulerInit;
|
||||
#endif // #if USE_TBB
|
||||
};
|
||||
|
||||
extern TaskManager gTaskMgr;
|
||||
|
||||
|
||||
inline static void initTaskScheduler()
|
||||
{
|
||||
gTaskMgr.init();
|
||||
}
|
||||
|
||||
inline static void cleanupTaskScheduler()
|
||||
{
|
||||
gTaskMgr.shutdown();
|
||||
}
|
||||
|
||||
|
||||
#if USE_TBB
|
||||
///
|
||||
/// TbbBodyAdapter -- Converts a body object that implements the
|
||||
/// "forLoop(int iBegin, int iEnd) const" function
|
||||
/// into a TBB compatible object that takes a tbb::blocked_range<int> type.
|
||||
///
|
||||
template <class TBody>
|
||||
struct TbbBodyAdapter
|
||||
{
|
||||
const TBody* mBody;
|
||||
|
||||
void operator()( const tbb::blocked_range<int>& range ) const
|
||||
{
|
||||
mBody->forLoop( range.begin(), range.end() );
|
||||
}
|
||||
};
|
||||
#endif // #if USE_TBB
|
||||
|
||||
#if USE_PPL
|
||||
///
|
||||
/// PplBodyAdapter -- Converts a body object that implements the
|
||||
/// "forLoop(int iBegin, int iEnd) const" function
|
||||
/// into a PPL compatible object that implements "void operator()( int ) const"
|
||||
///
|
||||
template <class TBody>
|
||||
struct PplBodyAdapter
|
||||
{
|
||||
const TBody* mBody;
|
||||
int mGrainSize;
|
||||
int mIndexEnd;
|
||||
|
||||
void operator()( int i ) const
|
||||
{
|
||||
mBody->forLoop( i, (std::min)(i + mGrainSize, mIndexEnd) );
|
||||
}
|
||||
};
|
||||
#endif // #if USE_PPL
|
||||
|
||||
|
||||
///
|
||||
/// parallelFor -- interface for submitting work expressed as a for loop to the worker threads
|
||||
///
|
||||
template <class TBody>
|
||||
void parallelFor( int iBegin, int iEnd, int grainSize, const TBody& body )
|
||||
{
|
||||
#if USE_OPENMP
|
||||
if ( gTaskMgr.getApi() == TaskManager::apiOpenMP )
|
||||
{
|
||||
#pragma omp parallel for schedule(static, 1)
|
||||
for ( int i = iBegin; i < iEnd; i += grainSize )
|
||||
{
|
||||
body.forLoop( i, (std::min)( i + grainSize, iEnd ) );
|
||||
}
|
||||
return;
|
||||
}
|
||||
#endif // #if USE_OPENMP
|
||||
|
||||
#if USE_PPL
|
||||
if ( gTaskMgr.getApi() == TaskManager::apiPpl )
|
||||
{
|
||||
// PPL dispatch
|
||||
PplBodyAdapter<TBody> pplBody;
|
||||
pplBody.mBody = &body;
|
||||
pplBody.mGrainSize = grainSize;
|
||||
pplBody.mIndexEnd = iEnd;
|
||||
// note: MSVC 2010 doesn't support partitioner args, so avoid them
|
||||
concurrency::parallel_for( iBegin,
|
||||
iEnd,
|
||||
grainSize,
|
||||
pplBody
|
||||
);
|
||||
return;
|
||||
}
|
||||
#endif //#if USE_PPL
|
||||
|
||||
#if USE_TBB
|
||||
if ( gTaskMgr.getApi() == TaskManager::apiTbb )
|
||||
{
|
||||
// TBB dispatch
|
||||
TbbBodyAdapter<TBody> tbbBody;
|
||||
tbbBody.mBody = &body;
|
||||
tbb::parallel_for( tbb::blocked_range<int>( iBegin, iEnd, grainSize ),
|
||||
tbbBody,
|
||||
tbb::simple_partitioner()
|
||||
);
|
||||
return;
|
||||
}
|
||||
#endif // #if USE_TBB
|
||||
|
||||
{
|
||||
// run on main thread
|
||||
body.forLoop( iBegin, iEnd );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -279,9 +279,9 @@ void b3Win32ThreadSupport::startThreads(const Win32ThreadConstructionInfo& threa
|
||||
|
||||
}
|
||||
|
||||
DWORD mask = 1;
|
||||
mask = 1<<mask;
|
||||
SetThreadAffinityMask(handle, mask);
|
||||
//SetThreadAffinityMask(handle, 1 << 1); // this is what it was doing originally, a complete disaster for threading performance!
|
||||
//SetThreadAffinityMask(handle, 1 << i); // I'm guessing this was the intention, but is still bad for performance due to one of the threads
|
||||
// sometimes unable to execute because it wants to be on the same processor as the main thread (my guess)
|
||||
|
||||
threadStatus.m_taskId = i;
|
||||
threadStatus.m_commandId = 0;
|
||||
|
||||
448
examples/MultiThreading/btTaskScheduler.cpp
Normal file
448
examples/MultiThreading/btTaskScheduler.cpp
Normal file
@@ -0,0 +1,448 @@
|
||||
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "../Utils/b3Clock.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "LinearMath/btThreads.h"
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
#include <stdio.h>
|
||||
#include <algorithm>
|
||||
|
||||
|
||||
typedef void( *btThreadFunc )( void* userPtr, void* lsMemory );
|
||||
typedef void* ( *btThreadLocalStorageFunc )();
|
||||
|
||||
#if BT_THREADSAFE
|
||||
|
||||
#if defined( _WIN32 )
|
||||
|
||||
#include "b3Win32ThreadSupport.h"
|
||||
|
||||
b3ThreadSupportInterface* createThreadSupport( int numThreads, btThreadFunc threadFunc, btThreadLocalStorageFunc localStoreFunc, const char* uniqueName )
|
||||
{
|
||||
b3Win32ThreadSupport::Win32ThreadConstructionInfo constructionInfo( uniqueName, threadFunc, localStoreFunc, numThreads );
|
||||
//constructionInfo.m_priority = 0; // highest priority (the default) -- can cause erratic performance when numThreads > numCores
|
||||
// we don't want worker threads to be higher priority than the main thread or the main thread could get
|
||||
// totally shut out and unable to tell the workers to stop
|
||||
constructionInfo.m_priority = -1; // normal priority
|
||||
b3Win32ThreadSupport* threadSupport = new b3Win32ThreadSupport( constructionInfo );
|
||||
return threadSupport;
|
||||
}
|
||||
|
||||
#else // #if defined( _WIN32 )
|
||||
|
||||
#include "b3PosixThreadSupport.h"
|
||||
|
||||
b3ThreadSupportInterface* createThreadSupport( int numThreads, btThreadFunc threadFunc, btThreadLocalStorageFunc localStoreFunc, const char* uniqueName)
|
||||
{
|
||||
b3PosixThreadSupport::ThreadConstructionInfo constructionInfo( uniqueName, threadFunc, localStoreFunc, numThreads );
|
||||
b3ThreadSupportInterface* threadSupport = new b3PosixThreadSupport( constructionInfo );
|
||||
return threadSupport;
|
||||
}
|
||||
|
||||
#endif // #else // #if defined( _WIN32 )
|
||||
|
||||
|
||||
///
|
||||
/// getNumHardwareThreads()
|
||||
///
|
||||
///
|
||||
/// https://stackoverflow.com/questions/150355/programmatically-find-the-number-of-cores-on-a-machine
|
||||
///
|
||||
#if __cplusplus >= 201103L
|
||||
|
||||
#include <thread>
|
||||
|
||||
int getNumHardwareThreads()
|
||||
{
|
||||
return std::thread::hardware_concurrency();
|
||||
}
|
||||
|
||||
#elif defined( _WIN32 )
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
int getNumHardwareThreads()
|
||||
{
|
||||
// caps out at 32
|
||||
SYSTEM_INFO info;
|
||||
GetSystemInfo( &info );
|
||||
return info.dwNumberOfProcessors;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
int getNumHardwareThreads()
|
||||
{
|
||||
return 0; // don't know
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
struct WorkerThreadStatus
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
kInvalid,
|
||||
kWaitingForWork,
|
||||
kWorking,
|
||||
kSleeping,
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
struct IJob
|
||||
{
|
||||
virtual void executeJob() = 0;
|
||||
};
|
||||
|
||||
class ParallelForJob : public IJob
|
||||
{
|
||||
const btIParallelForBody* mBody;
|
||||
int mBegin;
|
||||
int mEnd;
|
||||
|
||||
public:
|
||||
ParallelForJob()
|
||||
{
|
||||
mBody = NULL;
|
||||
mBegin = 0;
|
||||
mEnd = 0;
|
||||
}
|
||||
void init( int iBegin, int iEnd, const btIParallelForBody& body )
|
||||
{
|
||||
mBody = &body;
|
||||
mBegin = iBegin;
|
||||
mEnd = iEnd;
|
||||
}
|
||||
virtual void executeJob() override
|
||||
{
|
||||
BT_PROFILE( "executeJob" );
|
||||
|
||||
// call the functor body to do the work
|
||||
mBody->forLoop( mBegin, mEnd );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct JobContext
|
||||
{
|
||||
JobContext()
|
||||
{
|
||||
m_queueLock = NULL;
|
||||
m_headIndex = 0;
|
||||
m_tailIndex = 0;
|
||||
m_workersShouldCheckQueue = false;
|
||||
m_useSpinMutex = false;
|
||||
}
|
||||
b3CriticalSection* m_queueLock;
|
||||
btSpinMutex m_mutex;
|
||||
volatile bool m_workersShouldCheckQueue;
|
||||
|
||||
btAlignedObjectArray<IJob*> m_jobQueue;
|
||||
bool m_queueIsEmpty;
|
||||
int m_tailIndex;
|
||||
int m_headIndex;
|
||||
bool m_useSpinMutex;
|
||||
|
||||
void lockQueue()
|
||||
{
|
||||
if ( m_useSpinMutex )
|
||||
{
|
||||
m_mutex.lock();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_queueLock->lock();
|
||||
}
|
||||
}
|
||||
void unlockQueue()
|
||||
{
|
||||
if ( m_useSpinMutex )
|
||||
{
|
||||
m_mutex.unlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_queueLock->unlock();
|
||||
}
|
||||
}
|
||||
void clearQueue()
|
||||
{
|
||||
lockQueue();
|
||||
m_headIndex = 0;
|
||||
m_tailIndex = 0;
|
||||
m_queueIsEmpty = true;
|
||||
unlockQueue();
|
||||
m_jobQueue.resizeNoInitialize( 0 );
|
||||
}
|
||||
void submitJob( IJob* job )
|
||||
{
|
||||
m_jobQueue.push_back( job );
|
||||
lockQueue();
|
||||
m_tailIndex++;
|
||||
m_queueIsEmpty = false;
|
||||
unlockQueue();
|
||||
}
|
||||
IJob* consumeJob()
|
||||
{
|
||||
if ( m_queueIsEmpty )
|
||||
{
|
||||
// lock free path. even if this is taken erroneously it isn't harmful
|
||||
return NULL;
|
||||
}
|
||||
IJob* job = NULL;
|
||||
lockQueue();
|
||||
if ( !m_queueIsEmpty )
|
||||
{
|
||||
job = m_jobQueue[ m_headIndex++ ];
|
||||
if ( m_headIndex == m_tailIndex )
|
||||
{
|
||||
m_queueIsEmpty = true;
|
||||
}
|
||||
}
|
||||
unlockQueue();
|
||||
return job;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct WorkerThreadLocalStorage
|
||||
{
|
||||
int threadId;
|
||||
WorkerThreadStatus::Type status;
|
||||
};
|
||||
|
||||
|
||||
static void WorkerThreadFunc( void* userPtr, void* lsMemory )
|
||||
{
|
||||
BT_PROFILE( "WorkerThreadFunc" );
|
||||
WorkerThreadLocalStorage* localStorage = (WorkerThreadLocalStorage*) lsMemory;
|
||||
localStorage->status = WorkerThreadStatus::kWaitingForWork;
|
||||
//printf( "WorkerThreadFunc: worker %d start working\n", localStorage->threadId );
|
||||
|
||||
JobContext* jobContext = (JobContext*) userPtr;
|
||||
|
||||
while ( jobContext->m_workersShouldCheckQueue )
|
||||
{
|
||||
if ( IJob* job = jobContext->consumeJob() )
|
||||
{
|
||||
localStorage->status = WorkerThreadStatus::kWorking;
|
||||
job->executeJob();
|
||||
localStorage->status = WorkerThreadStatus::kWaitingForWork;
|
||||
}
|
||||
else
|
||||
{
|
||||
// todo: spin wait a bit to avoid hammering the empty queue
|
||||
}
|
||||
}
|
||||
|
||||
//printf( "WorkerThreadFunc stop working\n" );
|
||||
localStorage->status = WorkerThreadStatus::kSleeping;
|
||||
// go idle
|
||||
}
|
||||
|
||||
|
||||
static void* WorkerThreadAllocFunc()
|
||||
{
|
||||
return new WorkerThreadLocalStorage;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class btTaskSchedulerDefault : public btITaskScheduler
|
||||
{
|
||||
JobContext m_jobContext;
|
||||
b3ThreadSupportInterface* m_threadSupport;
|
||||
btAlignedObjectArray<ParallelForJob> m_jobs;
|
||||
btSpinMutex m_antiNestingLock; // prevent nested parallel-for
|
||||
int m_numThreads;
|
||||
int m_numWorkerThreads;
|
||||
int m_numWorkersRunning;
|
||||
public:
|
||||
|
||||
btTaskSchedulerDefault() : btITaskScheduler("ThreadSupport")
|
||||
{
|
||||
m_threadSupport = NULL;
|
||||
m_numThreads = getNumHardwareThreads();
|
||||
// if can't detect number of cores,
|
||||
if ( m_numThreads == 0 )
|
||||
{
|
||||
// take a guess
|
||||
m_numThreads = 4;
|
||||
}
|
||||
m_numWorkerThreads = m_numThreads - 1;
|
||||
m_numWorkersRunning = 0;
|
||||
}
|
||||
|
||||
virtual ~btTaskSchedulerDefault()
|
||||
{
|
||||
shutdown();
|
||||
}
|
||||
|
||||
void init()
|
||||
{
|
||||
int maxNumWorkerThreads = BT_MAX_THREAD_COUNT - 1;
|
||||
m_threadSupport = createThreadSupport( maxNumWorkerThreads, WorkerThreadFunc, WorkerThreadAllocFunc, "TaskScheduler" );
|
||||
m_jobContext.m_queueLock = m_threadSupport->createCriticalSection();
|
||||
for ( int i = 0; i < maxNumWorkerThreads; i++ )
|
||||
{
|
||||
WorkerThreadLocalStorage* storage = (WorkerThreadLocalStorage*) m_threadSupport->getThreadLocalMemory( i );
|
||||
btAssert( storage );
|
||||
storage->threadId = i;
|
||||
storage->status = WorkerThreadStatus::kSleeping;
|
||||
}
|
||||
setWorkersActive( false ); // no work for them yet
|
||||
}
|
||||
|
||||
virtual void shutdown()
|
||||
{
|
||||
setWorkersActive( false );
|
||||
waitForWorkersToSleep();
|
||||
m_threadSupport->deleteCriticalSection( m_jobContext.m_queueLock );
|
||||
m_jobContext.m_queueLock = NULL;
|
||||
|
||||
delete m_threadSupport;
|
||||
m_threadSupport = NULL;
|
||||
}
|
||||
|
||||
void setWorkersActive( bool active )
|
||||
{
|
||||
m_jobContext.m_workersShouldCheckQueue = active;
|
||||
}
|
||||
|
||||
virtual int getMaxNumThreads() const BT_OVERRIDE
|
||||
{
|
||||
return BT_MAX_THREAD_COUNT;
|
||||
}
|
||||
|
||||
virtual int getNumThreads() const BT_OVERRIDE
|
||||
{
|
||||
return m_numThreads;
|
||||
}
|
||||
|
||||
virtual void setNumThreads( int numThreads ) BT_OVERRIDE
|
||||
{
|
||||
m_numThreads = btMax( btMin(numThreads, int(BT_MAX_THREAD_COUNT)), 1 );
|
||||
m_numWorkerThreads = m_numThreads - 1;
|
||||
}
|
||||
|
||||
void waitJobs()
|
||||
{
|
||||
BT_PROFILE( "waitJobs" );
|
||||
// have the main thread work until the job queue is empty
|
||||
for ( ;; )
|
||||
{
|
||||
if ( IJob* job = m_jobContext.consumeJob() )
|
||||
{
|
||||
job->executeJob();
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
// done with jobs for now, tell workers to rest
|
||||
setWorkersActive( false );
|
||||
waitForWorkersToSleep();
|
||||
}
|
||||
|
||||
void wakeWorkers()
|
||||
{
|
||||
BT_PROFILE( "wakeWorkers" );
|
||||
btAssert( m_jobContext.m_workersShouldCheckQueue );
|
||||
// tell each worker thread to start working
|
||||
for ( int i = 0; i < m_numWorkerThreads; i++ )
|
||||
{
|
||||
m_threadSupport->runTask( B3_THREAD_SCHEDULE_TASK, &m_jobContext, i );
|
||||
m_numWorkersRunning++;
|
||||
}
|
||||
}
|
||||
|
||||
void waitForWorkersToSleep()
|
||||
{
|
||||
BT_PROFILE( "waitForWorkersToSleep" );
|
||||
while ( m_numWorkersRunning > 0 )
|
||||
{
|
||||
int iThread;
|
||||
int threadStatus;
|
||||
m_threadSupport->waitForResponse( &iThread, &threadStatus ); // wait for worker threads to finish working
|
||||
m_numWorkersRunning--;
|
||||
}
|
||||
//m_threadSupport->waitForAllTasksToComplete();
|
||||
for ( int i = 0; i < m_numWorkerThreads; i++ )
|
||||
{
|
||||
//m_threadSupport->waitForTaskCompleted( i );
|
||||
WorkerThreadLocalStorage* storage = (WorkerThreadLocalStorage*) m_threadSupport->getThreadLocalMemory( i );
|
||||
btAssert( storage );
|
||||
btAssert( storage->status == WorkerThreadStatus::kSleeping );
|
||||
}
|
||||
}
|
||||
|
||||
virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
|
||||
{
|
||||
BT_PROFILE( "parallelFor_ThreadSupport" );
|
||||
btAssert( iEnd >= iBegin );
|
||||
btAssert( grainSize >= 1 );
|
||||
int iterationCount = iEnd - iBegin;
|
||||
if ( iterationCount > grainSize && m_numWorkerThreads > 0 && m_antiNestingLock.tryLock() )
|
||||
{
|
||||
int jobCount = ( iterationCount + grainSize - 1 ) / grainSize;
|
||||
btAssert( jobCount >= 2 ); // need more than one job for multithreading
|
||||
if ( jobCount > m_jobs.size() )
|
||||
{
|
||||
m_jobs.resize( jobCount );
|
||||
}
|
||||
if ( jobCount > m_jobContext.m_jobQueue.capacity() )
|
||||
{
|
||||
m_jobContext.m_jobQueue.reserve( jobCount );
|
||||
}
|
||||
|
||||
m_jobContext.clearQueue();
|
||||
// prepare worker threads for incoming work
|
||||
setWorkersActive( true );
|
||||
wakeWorkers();
|
||||
// submit all of the jobs
|
||||
int iJob = 0;
|
||||
for ( int i = iBegin; i < iEnd; i += grainSize )
|
||||
{
|
||||
btAssert( iJob < jobCount );
|
||||
int iE = btMin( i + grainSize, iEnd );
|
||||
ParallelForJob& job = m_jobs[ iJob ];
|
||||
job.init( i, iE, body );
|
||||
m_jobContext.submitJob( &job );
|
||||
iJob++;
|
||||
}
|
||||
|
||||
// put the main thread to work on emptying the job queue and then wait for all workers to finish
|
||||
waitJobs();
|
||||
m_antiNestingLock.unlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
BT_PROFILE( "parallelFor_mainThread" );
|
||||
// just run on main thread
|
||||
body.forLoop( iBegin, iEnd );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
btITaskScheduler* createDefaultTaskScheduler()
|
||||
{
|
||||
btTaskSchedulerDefault* ts = new btTaskSchedulerDefault();
|
||||
ts->init();
|
||||
return ts;
|
||||
}
|
||||
|
||||
#else // #if BT_THREADSAFE
|
||||
|
||||
btITaskScheduler* createDefaultTaskScheduler()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif // #else // #if BT_THREADSAFE
|
||||
26
examples/MultiThreading/btTaskScheduler.h
Normal file
26
examples/MultiThreading/btTaskScheduler.h
Normal file
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
Copyright (c) 2003-2014 Erwin Coumans http://bullet.googlecode.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef BT_TASK_SCHEDULER_H
|
||||
#define BT_TASK_SCHEDULER_H
|
||||
|
||||
|
||||
class btITaskScheduler;
|
||||
|
||||
btITaskScheduler* createDefaultTaskScheduler();
|
||||
|
||||
|
||||
#endif // BT_TASK_SCHEDULER_H
|
||||
@@ -184,7 +184,7 @@ void MyEnterProfileZoneFunc(const char* msg)
|
||||
return;
|
||||
#ifndef BT_NO_PROFILE
|
||||
int threadId = btQuickprofGetCurrentThreadIndex2();
|
||||
if (threadId<0)
|
||||
if (threadId<0 || threadId >= BT_QUICKPROF_MAX_THREAD_COUNT)
|
||||
return;
|
||||
|
||||
if (gStackDepths[threadId] >= MAX_NESTING)
|
||||
@@ -208,8 +208,8 @@ void MyLeaveProfileZoneFunc()
|
||||
return;
|
||||
#ifndef BT_NO_PROFILE
|
||||
int threadId = btQuickprofGetCurrentThreadIndex2();
|
||||
if (threadId<0)
|
||||
return;
|
||||
if (threadId<0 || threadId >= BT_QUICKPROF_MAX_THREAD_COUNT)
|
||||
return;
|
||||
|
||||
if (gStackDepths[threadId] <= 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user