constraints between bodies merge constraint simulations (this fixes problems with deactivation/sleeping)

This commit is contained in:
ejcoumans
2006-06-17 15:22:06 +00:00
parent f73244b36a
commit 51a645bb4a
5 changed files with 90 additions and 54 deletions

View File

@@ -26,7 +26,7 @@ subject to the following restrictions:
class IDebugDraw;
typedef std::vector<struct CollisionObject*> CollisionObjectArray;
struct CollisionAlgorithmCreateFunc
@@ -106,7 +106,7 @@ public:
virtual void ReleaseManifold(PersistentManifold* manifold);
virtual void BuildAndProcessIslands(int numBodies, IslandCallback* callback);
virtual void BuildAndProcessIslands(CollisionObjectArray& collisionObjects, IslandCallback* callback);
///allows the user to get contact point callbacks
virtual ManifoldResult* GetNewManifoldResult(CollisionObject* obj0,CollisionObject* obj1,PersistentManifold* manifold);