constraints between bodies merge constraint simulations (this fixes problems with deactivation/sleeping)
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@@ -26,7 +26,7 @@ subject to the following restrictions:
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class IDebugDraw;
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typedef std::vector<struct CollisionObject*> CollisionObjectArray;
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struct CollisionAlgorithmCreateFunc
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@@ -106,7 +106,7 @@ public:
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virtual void ReleaseManifold(PersistentManifold* manifold);
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virtual void BuildAndProcessIslands(int numBodies, IslandCallback* callback);
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virtual void BuildAndProcessIslands(CollisionObjectArray& collisionObjects, IslandCallback* callback);
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///allows the user to get contact point callbacks
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virtual ManifoldResult* GetNewManifoldResult(CollisionObject* obj0,CollisionObject* obj1,PersistentManifold* manifold);
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