constraints between bodies merge constraint simulations (this fixes problems with deactivation/sleeping)
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@@ -76,6 +76,14 @@ void CollisionWorld::UpdateActivationState()
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m_dispatcher->FindUnions();
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}
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void CollisionWorld::StoreIslandActivationState()
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{
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// put the islandId ('find' value) into m_tag
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{
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UnionFind& unionFind = m_dispatcher->GetUnionFind();
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@@ -98,7 +106,6 @@ void CollisionWorld::UpdateActivationState()
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index++;
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}
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}
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}
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