fix GetJointInfo to use a param called jointIndex (not linkIndex) for naming consistency
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@@ -702,10 +702,10 @@ int b3GetNumJoints(b3PhysicsClientHandle physClient, int bodyId)
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}
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int b3GetJointInfo(b3PhysicsClientHandle physClient, int bodyIndex, int linkIndex, struct b3JointInfo* info)
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int b3GetJointInfo(b3PhysicsClientHandle physClient, int bodyIndex, int jointIndex, struct b3JointInfo* info)
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{
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PhysicsClient* cl = (PhysicsClient* ) physClient;
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return cl->getJointInfo(bodyIndex, linkIndex,*info);
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return cl->getJointInfo(bodyIndex, jointIndex, *info);
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}
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b3SharedMemoryCommandHandle b3PickBody(b3PhysicsClientHandle physClient, double rayFromWorldX,
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@@ -56,8 +56,8 @@ int b3GetStatusActualState(b3SharedMemoryStatusHandle statusHandle,
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///give a unique body index (after loading the body) return the number of joints.
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int b3GetNumJoints(b3PhysicsClientHandle physClient, int bodyIndex);
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///given a body and link index, return the joint information. See b3JointInfo in SharedMemoryPublic.h
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int b3GetJointInfo(b3PhysicsClientHandle physClient, int bodyIndex, int linkIndex, struct b3JointInfo* info);
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///given a body and joint index, return the joint information. See b3JointInfo in SharedMemoryPublic.h
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int b3GetJointInfo(b3PhysicsClientHandle physClient, int bodyIndex, int jointIndex, struct b3JointInfo* info);
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///Request debug lines for debug visualization. The flags in debugMode are the same as used in Bullet
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///See btIDebugDraw::DebugDrawModes in Bullet/src/LinearMath/btIDebugDraw.h
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