fix GetJointInfo to use a param called jointIndex (not linkIndex) for naming consistency

This commit is contained in:
Mat Kelcey
2016-07-20 11:01:02 -07:00
parent 73ac7c89c6
commit 51ec707230
2 changed files with 4 additions and 4 deletions

View File

@@ -702,10 +702,10 @@ int b3GetNumJoints(b3PhysicsClientHandle physClient, int bodyId)
} }
int b3GetJointInfo(b3PhysicsClientHandle physClient, int bodyIndex, int linkIndex, struct b3JointInfo* info) int b3GetJointInfo(b3PhysicsClientHandle physClient, int bodyIndex, int jointIndex, struct b3JointInfo* info)
{ {
PhysicsClient* cl = (PhysicsClient* ) physClient; PhysicsClient* cl = (PhysicsClient* ) physClient;
return cl->getJointInfo(bodyIndex, linkIndex,*info); return cl->getJointInfo(bodyIndex, jointIndex, *info);
} }
b3SharedMemoryCommandHandle b3PickBody(b3PhysicsClientHandle physClient, double rayFromWorldX, b3SharedMemoryCommandHandle b3PickBody(b3PhysicsClientHandle physClient, double rayFromWorldX,

View File

@@ -56,8 +56,8 @@ int b3GetStatusActualState(b3SharedMemoryStatusHandle statusHandle,
///give a unique body index (after loading the body) return the number of joints. ///give a unique body index (after loading the body) return the number of joints.
int b3GetNumJoints(b3PhysicsClientHandle physClient, int bodyIndex); int b3GetNumJoints(b3PhysicsClientHandle physClient, int bodyIndex);
///given a body and link index, return the joint information. See b3JointInfo in SharedMemoryPublic.h ///given a body and joint index, return the joint information. See b3JointInfo in SharedMemoryPublic.h
int b3GetJointInfo(b3PhysicsClientHandle physClient, int bodyIndex, int linkIndex, struct b3JointInfo* info); int b3GetJointInfo(b3PhysicsClientHandle physClient, int bodyIndex, int jointIndex, struct b3JointInfo* info);
///Request debug lines for debug visualization. The flags in debugMode are the same as used in Bullet ///Request debug lines for debug visualization. The flags in debugMode are the same as used in Bullet
///See btIDebugDraw::DebugDrawModes in Bullet/src/LinearMath/btIDebugDraw.h ///See btIDebugDraw::DebugDrawModes in Bullet/src/LinearMath/btIDebugDraw.h