export btHeightfieldTerrainShape to PyBullet. Note that tinyrenderer doesn't support rendering it (it would be too slow on CPU)
fix rare getKeyboardEvents threading issue change texture color to default plane.urdf blue
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@@ -197,6 +197,12 @@ public:
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virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
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virtual class btHeightfieldTerrainShape* createHeightfieldShape(int heightStickWidth, int heightStickLength,
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const void* heightfieldData, btScalar heightScale,
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btScalar minHeight, btScalar maxHeight,
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int upAxis, int heightDataType,
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bool flipQuadEdges);
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///acceleration and connectivity structures
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virtual btOptimizedBvh* createOptimizedBvh();
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virtual btTriangleInfoMap* createTriangleInfoMap();
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