export btHeightfieldTerrainShape to PyBullet. Note that tinyrenderer doesn't support rendering it (it would be too slow on CPU)
fix rare getKeyboardEvents threading issue change texture color to default plane.urdf blue
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@@ -1,9 +1,27 @@
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import pybullet as p
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import pybullet_data as pd
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import time
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p.connect(p.GUI)
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p.createCollisionShape(p.GEOM_HEIGHTFIELD)
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p.createMultiBody(0, 0)
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p.setAdditionalSearchPath(pd.getDataPath())
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textureId = -1
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useDeepLocoCSV = False
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if useDeepLocoCSV:
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terrainShape = p.createCollisionShape(shapeType = p.GEOM_HEIGHTFIELD, meshScale=[.5,.5,2.5],fileName = "heightmaps/ground0.txt", heightfieldTextureScaling=128)#Image8x4.png")#wm_height_out.png")
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terrain = p.createMultiBody(0, terrainShape)
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p.resetBasePositionAndOrientation(terrain,[-8,0,-2], [0,0,0,1])
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else:
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terrainShape = p.createCollisionShape(shapeType = p.GEOM_HEIGHTFIELD, meshScale=[.1,.1,24],fileName = "heightmaps/wm_height_out.png")
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textureId = p.loadTexture("heightmaps/gimp_overlay_out.png")
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terrain = p.createMultiBody(0, terrainShape)
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p.changeVisualShape(terrain, -1, textureUniqueId = textureId)
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p.changeVisualShape(terrain, -1, rgbaColor=[1,1,1,1])
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sphereRadius = 0.05
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colSphereId = p.createCollisionShape(p.GEOM_SPHERE, radius=sphereRadius)
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@@ -28,7 +46,7 @@ for i in range(3):
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for j in range(3):
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for k in range(3):
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basePosition = [
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1 + i * 5 * sphereRadius, 1 + j * 5 * sphereRadius, 1 + k * 5 * sphereRadius + 1
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i * 5 * sphereRadius, j * 5 * sphereRadius, 1 + k * 5 * sphereRadius + 1
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]
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baseOrientation = [0, 0, 0, 1]
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if (k & 2):
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@@ -51,6 +69,7 @@ for i in range(3):
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linkJointTypes=jointTypes,
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linkJointAxis=axis)
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p.changeDynamics(sphereUid,
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-1,
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spinningFriction=0.001,
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@@ -69,5 +88,6 @@ for i in range(p.getNumJoints(sphereUid)):
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while (1):
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keys = p.getKeyboardEvents()
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print(keys)
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#getCameraImage note: software/TinyRenderer doesn't render/support heightfields!
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#p.getCameraImage(320,200, renderer=p.ER_BULLET_HARDWARE_OPENGL)
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time.sleep(0.01)
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After Width: | Height: | Size: 980 B |
@@ -7967,14 +7967,14 @@ static PyObject* pybullet_createCollisionShape(PyObject* self, PyObject* args, P
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double collisionFrameOrientation[4] = {0, 0, 0, 1};
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char* fileName = 0;
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int flags = 0;
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double heightfieldTextureScaling = 1;
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PyObject* halfExtentsObj = 0;
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PyObject* verticesObj = 0;
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PyObject* indicesObj = 0;
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static char* kwlist[] = {"shapeType", "radius", "halfExtents", "height", "fileName", "meshScale", "planeNormal", "flags", "collisionFramePosition", "collisionFrameOrientation", "vertices", "indices", "physicsClientId", NULL};
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "i|dOdsOOiOOOOi", kwlist,
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&shapeType, &radius, &halfExtentsObj, &height, &fileName, &meshScaleObj, &planeNormalObj, &flags, &collisionFramePositionObj, &collisionFrameOrientationObj, &verticesObj, &indicesObj, &physicsClientId))
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static char* kwlist[] = {"shapeType", "radius", "halfExtents", "height", "fileName", "meshScale", "planeNormal", "flags", "collisionFramePosition", "collisionFrameOrientation", "vertices", "indices", "heightfieldTextureScaling", "physicsClientId", NULL};
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "i|dOdsOOiOOOOdi", kwlist,
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&shapeType, &radius, &halfExtentsObj, &height, &fileName, &meshScaleObj, &planeNormalObj, &flags, &collisionFramePositionObj, &collisionFrameOrientationObj, &verticesObj, &indicesObj, &heightfieldTextureScaling, &physicsClientId))
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{
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return NULL;
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}
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@@ -8010,6 +8010,15 @@ static PyObject* pybullet_createCollisionShape(PyObject* self, PyObject* args, P
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{
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shapeIndex = b3CreateCollisionShapeAddCylinder(commandHandle, radius, height);
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}
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if (shapeType == GEOM_HEIGHTFIELD && fileName)
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{
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if (meshScaleObj)
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{
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pybullet_internalSetVectord(meshScaleObj, meshScale);
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}
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shapeIndex = b3CreateCollisionShapeAddHeightfield(commandHandle, fileName, meshScale, heightfieldTextureScaling);
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}
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if (shapeType == GEOM_MESH && fileName)
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{
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pybullet_internalSetVectord(meshScaleObj, meshScale);
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