export btHeightfieldTerrainShape to PyBullet. Note that tinyrenderer doesn't support rendering it (it would be too slow on CPU)
fix rare getKeyboardEvents threading issue change texture color to default plane.urdf blue
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@@ -7967,14 +7967,14 @@ static PyObject* pybullet_createCollisionShape(PyObject* self, PyObject* args, P
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double collisionFrameOrientation[4] = {0, 0, 0, 1};
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char* fileName = 0;
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int flags = 0;
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double heightfieldTextureScaling = 1;
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PyObject* halfExtentsObj = 0;
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PyObject* verticesObj = 0;
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PyObject* indicesObj = 0;
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static char* kwlist[] = {"shapeType", "radius", "halfExtents", "height", "fileName", "meshScale", "planeNormal", "flags", "collisionFramePosition", "collisionFrameOrientation", "vertices", "indices", "physicsClientId", NULL};
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "i|dOdsOOiOOOOi", kwlist,
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&shapeType, &radius, &halfExtentsObj, &height, &fileName, &meshScaleObj, &planeNormalObj, &flags, &collisionFramePositionObj, &collisionFrameOrientationObj, &verticesObj, &indicesObj, &physicsClientId))
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static char* kwlist[] = {"shapeType", "radius", "halfExtents", "height", "fileName", "meshScale", "planeNormal", "flags", "collisionFramePosition", "collisionFrameOrientation", "vertices", "indices", "heightfieldTextureScaling", "physicsClientId", NULL};
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "i|dOdsOOiOOOOdi", kwlist,
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&shapeType, &radius, &halfExtentsObj, &height, &fileName, &meshScaleObj, &planeNormalObj, &flags, &collisionFramePositionObj, &collisionFrameOrientationObj, &verticesObj, &indicesObj, &heightfieldTextureScaling, &physicsClientId))
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{
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return NULL;
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}
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@@ -8010,6 +8010,15 @@ static PyObject* pybullet_createCollisionShape(PyObject* self, PyObject* args, P
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{
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shapeIndex = b3CreateCollisionShapeAddCylinder(commandHandle, radius, height);
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}
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if (shapeType == GEOM_HEIGHTFIELD && fileName)
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{
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if (meshScaleObj)
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{
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pybullet_internalSetVectord(meshScaleObj, meshScale);
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}
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shapeIndex = b3CreateCollisionShapeAddHeightfield(commandHandle, fileName, meshScale, heightfieldTextureScaling);
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}
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if (shapeType == GEOM_MESH && fileName)
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{
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pybullet_internalSetVectord(meshScaleObj, meshScale);
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