Render shadow of torus with shadow buffer and index from triangle order.
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@@ -23,6 +23,7 @@ struct TinyRendererSetupInternalData
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TGAImage m_rgbColorBuffer;
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b3AlignedObjectArray<float> m_depthBuffer;
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b3AlignedObjectArray<float> m_shadowBuffer;
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b3AlignedObjectArray<int> m_segmentationMaskBuffer;
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@@ -53,6 +54,7 @@ struct TinyRendererSetupInternalData
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m_animateRenderer(0)
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{
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m_depthBuffer.resize(m_width*m_height);
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m_shadowBuffer.resize(m_width*m_height);
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// m_segmentationMaskBuffer.resize(m_width*m_height);
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}
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@@ -188,6 +190,7 @@ TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
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TinyRenderObjectData* ob = new TinyRenderObjectData(
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m_internalData->m_rgbColorBuffer,
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m_internalData->m_depthBuffer,
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m_internalData->m_shadowBuffer,
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&m_internalData->m_segmentationMaskBuffer,
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m_internalData->m_renderObjects.size());
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@@ -328,6 +331,7 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
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{
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m_internalData->m_rgbColorBuffer.set(x,y,clearColor);
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m_internalData->m_depthBuffer[x+y*m_internalData->m_width] = -1e30f;
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m_internalData->m_shadowBuffer[x+y*m_internalData->m_width] = -1e30f;
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}
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}
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