added alternative paths, when files are not found
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@@ -431,11 +431,11 @@ void initCubeVBO ()
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{
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//the filenames have additional path to make it easier for some platforms
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if ( noVertexTextureSupport )
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cubeShader = new GLSL_ShaderPair ( "CubeShader", "../../Extras/GPUphysics/cubeShaderNoTexture.vert",
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"../../Extras/GPUphysics/cubeShader.frag" ) ;
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cubeShader = new GLSL_ShaderPair ( "CubeShader", "cubeShaderNoTexture.vert",
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"cubeShader.frag" ) ;
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else
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cubeShader = new GLSL_ShaderPair ( "CubeShader", "../../Extras/GPUphysics/cubeShader.vert",
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"../../Extras/GPUphysics/cubeShader.frag" ) ;
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cubeShader = new GLSL_ShaderPair ( "CubeShader", "cubeShader.vert",
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"cubeShader.frag" ) ;
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assert ( cubeShader -> compiledOK () ) ;
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}
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}
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