add ray-convex CPU implementation, make CPU raytest default for now

tweak/increase the b3Config values again, so it works better on the Macbook Retina GPU.
This commit is contained in:
erwin coumans
2013-06-20 00:29:09 -07:00
parent a69ba48de4
commit 531af1b394
10 changed files with 194 additions and 80 deletions

View File

@@ -458,7 +458,7 @@ void GpuRaytraceScene::renderScene()
//m_raycaster->castRaysHost(rays, hits, this->m_data->m_np->getNumRigidBodies(), m_data->m_np->getBodiesCpu(), m_data->m_np->getNumCollidablesGpu(), m_data->m_np->getCollidablesCpu());
m_raycaster->castRays(rays, hits, this->m_data->m_np->getNumRigidBodies(), m_data->m_np->getBodiesCpu(), m_data->m_np->getNumCollidablesGpu(), m_data->m_np->getCollidablesCpu());
m_raycaster->castRays(rays, hits, this->m_data->m_np->getNumRigidBodies(), m_data->m_np->getBodiesCpu(), m_data->m_np->getNumCollidablesGpu(), m_data->m_np->getCollidablesCpu(), m_data->m_np->getInternalData());

View File

@@ -109,7 +109,7 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
b3Config config;
config.m_maxConvexBodies = b3Max(config.m_maxConvexBodies,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ+10);
config.m_maxConvexShapes = config.m_maxConvexBodies;
config.m_maxBroadphasePairs = 8*config.m_maxConvexBodies;
config.m_maxBroadphasePairs = 12*config.m_maxConvexBodies;
config.m_maxContactCapacity = config.m_maxBroadphasePairs;