+ need to reset rigid body using 'setCenterOfMassTransform' to reset world inertia tensor
+ fixes in compound algorithm -> recompute contact points + add debug drawing to some demos. + revert btJacobianEntry change + replace dCROSSMAT by btVector3::getSkewSymmetricMatrix
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@@ -608,7 +608,7 @@ btVector3 DemoApplication::getRayTo(int x,int y)
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return rayTo;
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}
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btScalar mousePickClamping = 3.f;
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btScalar mousePickClamping = 30.f;
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void DemoApplication::mouseFunc(int button, int state, int x, int y)
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@@ -1249,7 +1249,7 @@ void DemoApplication::clientResetScene()
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{
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btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState();
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myMotionState->m_graphicsWorldTrans = myMotionState->m_startWorldTrans;
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colObj->setWorldTransform( myMotionState->m_graphicsWorldTrans );
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body->setCenterOfMassTransform( myMotionState->m_graphicsWorldTrans );
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colObj->setInterpolationWorldTransform( myMotionState->m_startWorldTrans );
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colObj->activate();
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//colObj->setActivationState(WANTS_DEACTIVATION);
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