+ need to reset rigid body using 'setCenterOfMassTransform' to reset world inertia tensor
+ fixes in compound algorithm -> recompute contact points + add debug drawing to some demos. + revert btJacobianEntry change + replace dCROSSMAT by btVector3::getSkewSymmetricMatrix
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@@ -1,7 +1,9 @@
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#include "VehicleDemo.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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GLDebugDrawer gDebugDrawer;
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int main(int argc,char** argv)
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{
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@@ -9,6 +11,7 @@ int main(int argc,char** argv)
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VehicleDemo* vehicleDemo = new VehicleDemo;
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vehicleDemo->initPhysics();
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vehicleDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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return glutmain(argc, argv,640,480,"Bullet Vehicle Demo. http://www.continuousphysics.com/Bullet/phpBB2/", vehicleDemo);
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}
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