+ need to reset rigid body using 'setCenterOfMassTransform' to reset world inertia tensor

+ fixes in compound algorithm -> recompute contact points
+ add debug drawing to some demos.
+ revert btJacobianEntry change
+ replace dCROSSMAT by btVector3::getSkewSymmetricMatrix
This commit is contained in:
erwin.coumans
2008-12-02 04:01:56 +00:00
parent f0c302f65c
commit 5383ed4930
16 changed files with 215 additions and 127 deletions

View File

@@ -43,7 +43,7 @@ m_useSolveConstraintObsolete(false)
void btPoint2PointConstraint::buildJacobian()
{
if (m_useSolveConstraintObsolete)
///we need it for both methods
{
m_appliedImpulse = btScalar(0.);
@@ -53,15 +53,16 @@ void btPoint2PointConstraint::buildJacobian()
{
normal[i] = 1;
new (&m_jac[i]) btJacobianEntry(
m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(),
m_rbB.getCenterOfMassTransform()*m_pivotInB - m_rbB.getCenterOfMassPosition(),
normal,
m_rbA.getInvInertiaDiagLocal(),
m_rbA.getInvMass(),
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
normal[i] = 0;
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(),
m_rbB.getCenterOfMassTransform()*m_pivotInB - m_rbB.getCenterOfMassPosition(),
normal,
m_rbA.getInvInertiaDiagLocal(),
m_rbA.getInvMass(),
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
normal[i] = 0;
}
}
@@ -80,16 +81,6 @@ void btPoint2PointConstraint::getInfo1 (btConstraintInfo1* info)
info->nub = 3;
}
}
#define dCROSSMAT(A,a,skip,plus,minus) \
{ \
(A)[1] = minus (a)[2]; \
(A)[2] = plus (a)[1]; \
(A)[(skip)+0] = plus (a)[2]; \
(A)[(skip)+2] = minus (a)[0]; \
(A)[2*(skip)+0] = minus (a)[1]; \
(A)[2*(skip)+1] = plus (a)[0]; \
}
#include <stdio.h>
void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info)
{
@@ -102,48 +93,55 @@ void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info)
body1_trans = m_rbB.getCenterOfMassTransform();
// anchor points in global coordinates with respect to body PORs.
int s = info->rowskip;
// set jacobian
info->m_J1linearAxis[0] = 1;
info->m_J1linearAxis[s+1] = 1;
info->m_J1linearAxis[2*s+2] = 1;
info->m_J1linearAxis[info->rowskip+1] = 1;
info->m_J1linearAxis[2*info->rowskip+2] = 1;
btVector3 a1,a2;
a1 = body0_trans.getBasis()*getPivotInA();
//dMULTIPLY0_331 (a1, body0_mat,m_constraint->m_pivotInA);
dCROSSMAT (info->m_J1angularAxis,a1,s,-,+);
btVector3 a1 = body0_trans.getBasis()*getPivotInA();
{
btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
btVector3 a1neg = -a1;
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
}
/*info->m_J2linearAxis[0] = -1;
info->m_J2linearAxis[s+1] = -1;
info->m_J2linearAxis[2*s+2] = -1;
*/
a2 = body1_trans.getBasis()*getPivotInB();
//dMULTIPLY0_331 (a2,body1_mat,m_constraint->m_pivotInB);
//dCROSSMAT (info->m_J2angularAxis,a2,s,+,-);
dCROSSMAT (info->m_J2angularAxis,a2,s,+,-);
btVector3 a2 = body1_trans.getBasis()*getPivotInB();
{
btVector3 a2n = -a2;
btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
}
// set right hand side
btScalar k = info->fps * info->erp;
int j;
for (j=0; j<3; j++)
{
info->m_constraintError[j*s] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
}
btScalar impulseClamp = m_setting.m_impulseClamp;
btScalar impulseClamp = m_setting.m_impulseClamp;//
for (j=0; j<3; j++)
{
if (impulseClamp > 0)
if (m_setting.m_impulseClamp > 0)
{
info->m_lowerLimit[j*s] = -impulseClamp;
info->m_upperLimit[j*s] = impulseClamp;
info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
info->m_upperLimit[j*info->rowskip] = impulseClamp;
}
}
@@ -190,24 +188,33 @@ void btPoint2PointConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolv
//positional error (zeroth order error)
btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
btScalar impulse = depth*m_setting.m_tau/timeStep * jacDiagABInv - m_setting.m_damping * rel_vel * jacDiagABInv;
btScalar deltaImpulse = depth*m_setting.m_tau/timeStep * jacDiagABInv - m_setting.m_damping * rel_vel * jacDiagABInv;
btScalar impulseClamp = m_setting.m_impulseClamp;
if (impulseClamp > 0)
const btScalar sum = btScalar(m_appliedImpulse) + deltaImpulse;
if (sum < -impulseClamp)
{
if (impulse < -impulseClamp)
impulse = -impulseClamp;
if (impulse > impulseClamp)
impulse = impulseClamp;
deltaImpulse = -impulseClamp-m_appliedImpulse;
m_appliedImpulse = -impulseClamp;
}
else if (sum > impulseClamp)
{
deltaImpulse = impulseClamp-m_appliedImpulse;
m_appliedImpulse = impulseClamp;
}
else
{
m_appliedImpulse = sum;
}
m_appliedImpulse+=impulse;
btVector3 impulse_vector = normal * impulse;
btVector3 impulse_vector = normal * deltaImpulse;
btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,deltaImpulse);
bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-deltaImpulse);
normal[i] = 0;