+ need to reset rigid body using 'setCenterOfMassTransform' to reset world inertia tensor
+ fixes in compound algorithm -> recompute contact points + add debug drawing to some demos. + revert btJacobianEntry change + replace dCROSSMAT by btVector3::getSkewSymmetricMatrix
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@@ -309,6 +309,13 @@ public:
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m_floats[3] = 0.f;
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}
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void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const
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{
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v0->setValue(0. ,-z() ,y());
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v1->setValue(z() ,0. ,-x());
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v2->setValue(-y() ,x() ,0.);
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}
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};
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/**@brief Return the sum of two vectors (Point symantics)*/
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