make IK compile on Mac OSX
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@@ -195,7 +195,7 @@ public:
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inline double Diagonal( int );
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inline void MakeTranspose(); // Transposes it.
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void Matrix4x4::operator*= (const Matrix4x4& B); // Matrix product
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void operator*= (const Matrix4x4& B); // Matrix product
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Matrix4x4& ReNormalize();
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};
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