fix crash in BasicDemo
add small experiments to distribute points on a sphere prepare for coordinate frame demo (incomplete) fix/hack around gwen update of scroll bars and Focu
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@@ -5,7 +5,7 @@
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#include "Bullet3AppSupport/BulletDemoInterface.h"
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#include "../bullet2/BasicDemo/BasicDemo.h"
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#include "../bullet2/CoordinateFramesDemo/CoordinateFrameDemoPhysicsSetup.h"
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#include "../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.h"
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#include "../bullet2/BasicDemo/HingeDemo.h"
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#include "../bullet2/BasicDemo/HingeDemo.h"
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@@ -31,7 +31,8 @@
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#include "../bullet2/BasicConcepts/CoordinateSystemDemo.h"
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#include "../../Demos3/FiniteElementMethod/FiniteElementDemo.h"
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//#include "../../Demos3/bullet2/SoftDemo/SoftDemo.h"
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#include "../Geometry/SphereCreation.h"
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#include "../Geometry/DistributePoints.h"
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#define MYCREATEFUNC(func) \
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static BulletDemoInterface* func##CreateFunc(CommonGraphicsApp* app)\
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@@ -83,8 +84,7 @@ static BulletDemoEntry allDemos[]=
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{0,"Basic Concepts",0},
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{1,"Basis Frame", &CoordinateSystemDemo::CreateFunc},
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{1,"SupportFunc", &MySupportFuncDemo::CreateFunc},
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{1,"Coordinate Frames", CoordinateFrameDemoPhysicsCreateFunc},
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//{"emptydemo",EmptyBulletDemo::MyCreateFunc},
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{0,"API Demos", 0},
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{1,"BasicDemo",BasicDemo::MyCreateFunc},
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@@ -102,6 +102,9 @@ static BulletDemoEntry allDemos[]=
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{ 1, "COLLADA", MyImportColladaCreateFunc},
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{0,"Experiments", 0},
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{1, "Finite Element Demo", FiniteElementDemo::CreateFunc},
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{1,"SphereCreation", &SphereCreation::CreateFunc},
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{1,"DistributePoints", &DistributePoints::CreateFunc},
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{1,"Coordinate Frames", CoordinateFrameDemoPhysicsCreateFunc},
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// {0,"Soft Body", 0},
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// {1,"Cloth1", SoftDemo::CreateFunc},
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@@ -25,6 +25,8 @@ SET(App_AllBullet2Demos_SRCS
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../bullet2/MultiBodyDemo/MultiBodyVehicle.cpp
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../bullet2/ConstraintDemo/ConstraintPhysicsSetup.cpp
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../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h
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../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.cpp
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../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.h
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../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp
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../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h
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../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.cpp
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@@ -207,7 +207,10 @@ static BulletDemoInterface* sCurrentDemo = 0;
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static b3AlignedObjectArray<const char*> allNames;
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bool drawGUI=true;
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extern bool useShadowMap;
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static bool wireframe=false;
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static bool visualWireframe=false;
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static bool renderVisualGeometry=true;
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static bool renderGrid = true;
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static bool pauseSimulation=false;//true;
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int midiBaseIndex = 176;
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@@ -243,15 +246,18 @@ void MyKeyboardCallback(int key, int state)
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if (key=='w' && state)
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{
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wireframe=!wireframe;
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if (wireframe)
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
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} else
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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}
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visualWireframe=!visualWireframe;
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}
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if (key=='v' && state)
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{
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renderVisualGeometry = !renderVisualGeometry;
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}
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if (key=='g' && state)
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{
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renderGrid = !renderGrid;
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}
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if (key=='i' && state)
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{
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pauseSimulation = !pauseSimulation;
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@@ -595,7 +601,7 @@ int main(int argc, char* argv[])
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MyProfileWindow* profWindow = setupProfileWindow(gui->getInternalData());
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profileWindowSetVisible(profWindow,false);
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gui->setFocus();
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#if 0
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{
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MyGraphInput input(gui->getInternalData());
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@@ -720,6 +726,8 @@ int main(int argc, char* argv[])
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BT_PROFILE("Update Camera");
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s_instancingRenderer->updateCamera(dg.upAxis);
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}
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if (renderGrid)
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{
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BT_PROFILE("Draw Grid");
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app->drawGrid(dg);
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@@ -748,11 +756,18 @@ int main(int argc, char* argv[])
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sCurrentDemo->stepSimulation(deltaTimeInSeconds);//1./60.f);
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prevTimeInMicroseconds = curTimeInMicroseconds;
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}
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if (renderVisualGeometry)
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{
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if (visualWireframe)
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
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}
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BT_PROFILE("Render Scene");
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sCurrentDemo->renderScene();
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}
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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sCurrentDemo->physicsDebugDraw();
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}
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}
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@@ -785,7 +800,7 @@ int main(int argc, char* argv[])
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app->swapBuffer();
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}
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gui->forceUpdateScrollBars();
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} while (!s_window->requestedExit());
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// selectDemo(0);
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@@ -46,6 +46,8 @@
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"../bullet2/MultiBodyDemo/TestJointTorqueSetup.h",
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"../bullet2/MultiBodyDemo/MultiBodyVehicle.cpp",
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"../bullet2/MultiBodyDemo/MultiBodyVehicle.h",
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"../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.cpp",
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"../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.h",
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-- "../DifferentialGearDemo/DifferentialGearSetup.cpp",
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-- "../DifferentialGearDemo/DifferentialGearSetup.h",
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"../FiniteElementMethod/FiniteElementDemo.cpp",
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