fix crash in BasicDemo
add small experiments to distribute points on a sphere prepare for coordinate frame demo (incomplete) fix/hack around gwen update of scroll bars and Focu
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@@ -33,97 +33,114 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
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btCollisionShape* shape = body->getCollisionShape();
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btTransform startTransform = body->getWorldTransform();
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int graphicsShapeId = shape->getUserIndex();
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btAssert(graphicsShapeId >= 0);
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btVector3 localScaling = shape->getLocalScaling();
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int graphicsInstanceId = m_glApp->m_renderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
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body->setUserIndex(graphicsInstanceId);
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if (graphicsShapeId>=0)
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{
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// btAssert(graphicsShapeId >= 0);
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btVector3 localScaling = shape->getLocalScaling();
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int graphicsInstanceId = m_glApp->m_renderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
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body->setUserIndex(graphicsInstanceId);
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}
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}
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<GraphicsVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
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{
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//todo: support all collision shape types
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switch (collisionShape->getShapeType())
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{
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case TRIANGLE_MESH_SHAPE_PROXYTYPE:
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{
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break;
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}
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default:
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{
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if (collisionShape->isConvex())
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{
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btConvexShape* convex = (btConvexShape*)collisionShape;
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{
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btShapeHull* hull = new btShapeHull(convex);
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hull->buildHull(0.0);
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{
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//int strideInBytes = 9*sizeof(float);
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//int numVertices = hull->numVertices();
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//int numIndices =hull->numIndices();
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for (int t=0;t<hull->numTriangles();t++)
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{
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btVector3 triNormal;
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int index0 = hull->getIndexPointer()[t*3+0];
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int index1 = hull->getIndexPointer()[t*3+1];
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int index2 = hull->getIndexPointer()[t*3+2];
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btVector3 pos0 =parentTransform*hull->getVertexPointer()[index0];
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btVector3 pos1 =parentTransform*hull->getVertexPointer()[index1];
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btVector3 pos2 =parentTransform*hull->getVertexPointer()[index2];
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triNormal = (pos1-pos0).cross(pos2-pos0);
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triNormal.normalize();
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for (int v=0;v<3;v++)
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{
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int index = hull->getIndexPointer()[t*3+v];
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GraphicsVertex vtx;
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btVector3 pos =parentTransform*hull->getVertexPointer()[index];
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vtx.pos[0] = pos.x();
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vtx.pos[1] = pos.y();
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vtx.pos[2] = pos.z();
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vtx.pos[3] = 0.f;
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vtx.normal[0] =triNormal.x();
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vtx.normal[1] =triNormal.y();
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vtx.normal[2] =triNormal.z();
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vtx.texcoord[0] = 0.5f;
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vtx.texcoord[1] = 0.5f;
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indicesOut.push_back(verticesOut.size());
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verticesOut.push_back(vtx);
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}
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}
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}
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}
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} else
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{
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if (collisionShape->isCompound())
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{
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btCompoundShape* compound = (btCompoundShape*) collisionShape;
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for (int i=0;i<compound->getNumChildShapes();i++)
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{
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btTransform childWorldTrans = parentTransform * compound->getChildTransform(i);
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createCollisionShapeGraphicsObject(compound->getChildShape(i),childWorldTrans,verticesOut,indicesOut);
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}
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} else
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{
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btAssert(0);
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}
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}
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}
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};
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}
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
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{
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//already has a graphics object?
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if (collisionShape->getUserIndex()>=0)
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return;
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//todo: support all collision shape types
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switch (collisionShape->getShapeType())
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btAlignedObjectArray<GraphicsVertex> vertices;
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btAlignedObjectArray<int> indices;
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btTransform startTrans;startTrans.setIdentity();
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createCollisionShapeGraphicsObject(collisionShape,startTrans,vertices,indices);
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if (vertices.size() && indices.size())
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{
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case BOX_SHAPE_PROXYTYPE:
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{
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btBoxShape* box = (btBoxShape*)collisionShape;
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btVector3 halfExtents = box->getHalfExtentsWithMargin();
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int cubeShapeId = m_glApp->registerCubeShape(halfExtents.x(), halfExtents.y(), halfExtents.z());
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box->setUserIndex(cubeShapeId);
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break;
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int shapeId = m_glApp->m_renderer->registerShape(&vertices[0].pos[0],vertices.size(),&indices[0],indices.size());
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collisionShape->setUserIndex(shapeId);
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}
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case TRIANGLE_MESH_SHAPE_PROXYTYPE:
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{
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break;
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}
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default:
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{
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if (collisionShape->isConvex())
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{
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btConvexShape* convex = (btConvexShape*)collisionShape;
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{
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btShapeHull* hull = new btShapeHull(convex);
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hull->buildHull(0.0);
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{
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//int strideInBytes = 9*sizeof(float);
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//int numVertices = hull->numVertices();
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//int numIndices =hull->numIndices();
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btAlignedObjectArray<GraphicsVertex> gvertices;
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btAlignedObjectArray<int> indices;
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for (int t=0;t<hull->numTriangles();t++)
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{
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btVector3 triNormal;
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int index0 = hull->getIndexPointer()[t*3+0];
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int index1 = hull->getIndexPointer()[t*3+1];
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int index2 = hull->getIndexPointer()[t*3+2];
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btVector3 pos0 =hull->getVertexPointer()[index0];
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btVector3 pos1 =hull->getVertexPointer()[index1];
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btVector3 pos2 =hull->getVertexPointer()[index2];
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triNormal = (pos1-pos0).cross(pos2-pos0);
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triNormal.normalize();
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for (int v=0;v<3;v++)
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{
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int index = hull->getIndexPointer()[t*3+v];
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GraphicsVertex vtx;
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btVector3 pos =hull->getVertexPointer()[index];
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vtx.pos[0] = pos.x();
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vtx.pos[1] = pos.y();
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vtx.pos[2] = pos.z();
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vtx.pos[3] = 0.f;
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vtx.normal[0] =triNormal.x();
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vtx.normal[1] =triNormal.y();
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vtx.normal[2] =triNormal.z();
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vtx.texcoord[0] = 0.5f;
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vtx.texcoord[1] = 0.5f;
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indices.push_back(gvertices.size());
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gvertices.push_back(vtx);
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}
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}
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int shapeId = m_glApp->m_renderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size());
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convex->setUserIndex(shapeId);
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}
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}
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} else
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{
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btAssert(0);
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}
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}
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};
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}
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
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{
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