diff --git a/readme.txt b/readme.txt index 5d39d9adf..e140567a0 100644 --- a/readme.txt +++ b/readme.txt @@ -62,9 +62,9 @@ There are some command-line options, you can see using the --help option. For ex [--no_instanced_collision_shapes] Disable collision shape instancing (for tests) [--no_shadow_map] Disable shadowmap rendering [--shadowmap_resolution=] Change the resolution of the shadowmap -[--shadowmap_size=] Change the worldspace size of the shadowmap (to cover a larger area) -[--use_uniform_grid] Use uniform grid broadphase acceleration structure (doesn't work for all scenes yet) -[--use_jacobi] Use GPU parallel Jacobi solver instead of GPU parallel projected Gauss Seidel solver (still has some convergence/friction issues) +[--shadowmap_size=] Change the worldspace size of the shadowmap +[--use_uniform_grid] Use uniform grid broadphase (no all scenes work) +[--use_jacobi] Use GPU parallel Jacobi solver (instead of PGS) You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.