more example browser tweaks, mostly related to (debug) rendering
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@@ -60,7 +60,7 @@ void BasicExample::initPhysics()
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///create a few basic rigid bodies
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btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
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m_guiHelper->createCollisionShapeGraphicsObject(groundShape);
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//groundShape->initializePolyhedralFeatures();
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// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
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@@ -74,7 +74,6 @@ void BasicExample::initPhysics()
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{
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btScalar mass(0.);
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btRigidBody* body = createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
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m_guiHelper->createRigidBodyGraphicsObject(body, btVector3(0, 1, 0));
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}
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@@ -83,7 +82,7 @@ void BasicExample::initPhysics()
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// Re-using the same collision is better for memory usage and performance
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btBoxShape* colShape = createBoxShape(btVector3(1,1,1));
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m_guiHelper->createCollisionShapeGraphicsObject(colShape);
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//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
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m_collisionShapes.push_back(colShape);
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@@ -115,14 +114,14 @@ void BasicExample::initPhysics()
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btRigidBody* body = createRigidBody(mass,startTransform,colShape);
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m_guiHelper->createRigidBodyGraphicsObject(body, btVector3(1, 1, 0));
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}
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}
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}
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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