more example browser tweaks, mostly related to (debug) rendering
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@@ -69,7 +69,13 @@ GpuRigidBodyDemo::GpuRigidBodyDemo(GUIHelperInterface* helper)
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m_instancingRenderer(0),
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m_window(0)
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{
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m_instancingRenderer = (GLInstancingRenderer*)helper->getRenderInterface();
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if (helper->getRenderInterface()->getInternalData())
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{
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m_instancingRenderer = (GLInstancingRenderer*)helper->getRenderInterface();
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} else
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{
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m_instancingRenderer = 0;
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}
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m_window = helper->getAppInterface()->m_window;
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@@ -108,6 +114,8 @@ void GpuRigidBodyDemo::initPhysics()
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initCL(gPreferredOpenCLDeviceIndex,gPreferredOpenCLPlatformIndex);
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m_guiHelper->setUpAxis(1);
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if (m_clData->m_clContext)
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{
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int errNum=0;
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@@ -149,7 +157,7 @@ void GpuRigidBodyDemo::initPhysics()
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m_instancingRenderer->writeTransforms();
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m_guiHelper->getRenderInterface()->writeTransforms();
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@@ -176,13 +184,16 @@ void GpuRigidBodyDemo::exitPhysics()
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void GpuRigidBodyDemo::renderScene()
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{
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m_instancingRenderer->renderScene();
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m_guiHelper->getRenderInterface()->renderScene();
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}
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void GpuRigidBodyDemo::stepSimulation(float deltaTime)
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{
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if (!m_instancingRenderer)
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return;
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bool animate=true;
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int numObjects= m_data->m_rigidBodyPipeline->getNumBodies();
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//printf("numObjects=%d\n",numObjects);
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@@ -368,6 +379,9 @@ bool GpuRigidBodyDemo::keyboardCallback(int key, int state)
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bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
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{
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if (!m_instancingRenderer)
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return false;
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if (m_data->m_altPressed!=0 || m_data->m_controlPressed!=0)
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return false;
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@@ -378,7 +392,7 @@ bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
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b3Vector3 rayFrom;
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b3Vector3 oldPivotInB = m_data->m_pickPivotInB;
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b3Vector3 newPivotB;
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m_instancingRenderer->getActiveCamera()->getCameraPosition(rayFrom);
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m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraPosition(rayFrom);
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b3Vector3 dir = newRayTo-rayFrom;
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dir.normalize();
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dir *= m_data->m_pickDistance;
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@@ -393,6 +407,8 @@ bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
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}
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bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
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{
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if (!m_instancingRenderer)
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return false;
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if (state==1)
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{
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@@ -401,7 +417,7 @@ bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float
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b3AlignedObjectArray<b3RayInfo> rays;
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b3AlignedObjectArray<b3RayHit> hitResults;
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b3Vector3 camPos;
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m_instancingRenderer->getActiveCamera()->getCameraPosition(camPos);
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m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraPosition(camPos);
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b3RayInfo ray;
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ray.m_from = camPos;
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@@ -448,19 +464,20 @@ bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(point_sphere_indices)/sizeof(int);
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m_data->m_pickGraphicsShapeIndex = m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
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m_data->m_pickGraphicsShapeIndex = m_guiHelper->getRenderInterface()->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
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float color[4] ={1,0,0,1};
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float scaling[4]={1,1,1,1};
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m_data->m_pickGraphicsShapeInstance = m_instancingRenderer->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex,pivotInB,orn,color,scaling);
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m_instancingRenderer->writeTransforms();
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m_data->m_pickGraphicsShapeInstance = m_guiHelper->getRenderInterface()->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex,pivotInB,orn,color,scaling);
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m_guiHelper->getRenderInterface()->writeTransforms();
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delete m_data->m_instancePosOrnColor;
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m_data->m_instancePosOrnColor=0;
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} else
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{
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m_instancingRenderer->writeSingleInstanceTransformToCPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
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m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
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m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
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if (this->m_instancingRenderer)
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m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
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m_data->m_np->setObjectTransformCpu(pos,orn,m_data->m_pickFixedBody);
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}
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