more example browser tweaks, mostly related to (debug) rendering

This commit is contained in:
erwincoumans
2015-05-02 11:40:06 -07:00
parent 01d14f538a
commit 551709a74b
8 changed files with 107 additions and 44 deletions

View File

@@ -60,7 +60,7 @@ void BasicExample::initPhysics()
///create a few basic rigid bodies ///create a few basic rigid bodies
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.))); btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
m_guiHelper->createCollisionShapeGraphicsObject(groundShape);
//groundShape->initializePolyhedralFeatures(); //groundShape->initializePolyhedralFeatures();
// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50); // btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
@@ -74,7 +74,6 @@ void BasicExample::initPhysics()
{ {
btScalar mass(0.); btScalar mass(0.);
btRigidBody* body = createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1)); btRigidBody* body = createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
m_guiHelper->createRigidBodyGraphicsObject(body, btVector3(0, 1, 0));
} }
@@ -83,7 +82,7 @@ void BasicExample::initPhysics()
// Re-using the same collision is better for memory usage and performance // Re-using the same collision is better for memory usage and performance
btBoxShape* colShape = createBoxShape(btVector3(1,1,1)); btBoxShape* colShape = createBoxShape(btVector3(1,1,1));
m_guiHelper->createCollisionShapeGraphicsObject(colShape);
//btCollisionShape* colShape = new btSphereShape(btScalar(1.)); //btCollisionShape* colShape = new btSphereShape(btScalar(1.));
m_collisionShapes.push_back(colShape); m_collisionShapes.push_back(colShape);
@@ -115,14 +114,14 @@ void BasicExample::initPhysics()
btRigidBody* body = createRigidBody(mass,startTransform,colShape); btRigidBody* body = createRigidBody(mass,startTransform,colShape);
m_guiHelper->createRigidBodyGraphicsObject(body, btVector3(1, 1, 0));
} }
} }
} }
} }
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
} }

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@@ -140,10 +140,8 @@ struct CommonMultiBodyBase : public CommonExampleInterface
{ {
m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld); m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
if (m_guiHelper->getRenderInterface()) m_guiHelper->render(m_dynamicsWorld);
{
m_guiHelper->getRenderInterface()->renderScene();
}
} }
virtual void physicsDebugDraw(int debugDrawFlags) virtual void physicsDebugDraw(int debugDrawFlags)

View File

@@ -681,6 +681,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
} }
glPopMatrix(); glPopMatrix();
glDisable(GL_TEXTURE_2D);
} }
// //

View File

@@ -64,7 +64,7 @@ extern bool useShadowMap;
static bool visualWireframe=false; static bool visualWireframe=false;
static bool renderVisualGeometry=true; static bool renderVisualGeometry=true;
static bool renderGrid = true; static bool renderGrid = true;
int gDebugDrawFlags = btIDebugDraw::DBG_DrawWireframe; int gDebugDrawFlags = 0;
static bool pauseSimulation=false; static bool pauseSimulation=false;
int midiBaseIndex = 176; int midiBaseIndex = 176;
extern bool gDisableDeactivation; extern bool gDisableDeactivation;
@@ -91,7 +91,7 @@ b3KeyboardCallback prevKeyboardCallback = 0;
void MyKeyboardCallback(int key, int state) void MyKeyboardCallback(int key, int state)
{ {
//printf("key=%d, state=%d\n", key, state); //b3Printf("key=%d, state=%d", key, state);
bool handled = false; bool handled = false;
if (gui && !handled ) if (gui && !handled )
@@ -701,14 +701,26 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[])
firstAvailableDemoIndex = d; firstAvailableDemoIndex = d;
firstNode = pNode; firstNode = pNode;
} }
if (d == selectedDemo) if (d == selectedDemo)
{ {
pNode->SetSelected(true); firstAvailableDemoIndex = d;
tree->ExpandAll(); firstNode = pNode;
selectDemo(d); //pNode->SetSelected(true);
//tree->ExpandAll();
// tree->ForceUpdateScrollBars();
//tree->OnKeyLeft(true);
// tree->OnKeyRight(true);
//tree->ExpandAll();
// selectDemo(d);
} }
MyMenuItemHander* handler = new MyMenuItemHander(d); MyMenuItemHander* handler = new MyMenuItemHander(d);
pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA); pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA);
pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB); pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB);
@@ -733,7 +745,12 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[])
if (firstAvailableDemoIndex>=0) if (firstAvailableDemoIndex>=0)
{ {
firstNode->SetSelected(true); firstNode->SetSelected(true);
tree->ExpandAll(); while (firstNode != tree)
{
firstNode->ExpandAll();
firstNode = (Gwen::Controls::TreeNode*)firstNode->GetParent();
}
selectDemo(firstAvailableDemoIndex); selectDemo(firstAvailableDemoIndex);
} }
@@ -815,7 +832,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
sCurrentDemo->stepSimulation(deltaTime);//1./60.f); sCurrentDemo->stepSimulation(deltaTime);//1./60.f);
} }
if (renderVisualGeometry) if (renderVisualGeometry && ((gDebugDrawFlags&btIDebugDraw::DBG_DrawWireframe)==0))
{ {
if (visualWireframe) if (visualWireframe)
{ {
@@ -825,6 +842,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
sCurrentDemo->renderScene(); sCurrentDemo->renderScene();
} }
{ {
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
sCurrentDemo->physicsDebugDraw(gDebugDrawFlags); sCurrentDemo->physicsDebugDraw(gDebugDrawFlags);
} }

View File

@@ -147,14 +147,14 @@ void GpuConvexScene::setupScene()
float camPos[4]={0,0,0,0};//ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0}; float camPos[4]={0,0,0,0};//ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
//float camPos[4]={1,12.5,1.5,0}; //float camPos[4]={1,12.5,1.5,0};
m_instancingRenderer->getActiveCamera()->setCameraTargetPosition(camPos[0],camPos[1],camPos[2]); m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraTargetPosition(camPos[0],camPos[1],camPos[2]);
m_instancingRenderer->getActiveCamera()->setCameraDistance(150); m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraDistance(150);
//m_instancingRenderer->setCameraYaw(85); //m_instancingRenderer->setCameraYaw(85);
m_instancingRenderer->getActiveCamera()->setCameraYaw(30); m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraYaw(30);
m_instancingRenderer->getActiveCamera()->setCameraPitch(225); m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraPitch(225);
m_instancingRenderer->updateCamera(); m_guiHelper->getRenderInterface()->updateCamera(1);//>updateCamera();
char msg[1024]; char msg[1024];
int numInstances = index; int numInstances = index;
@@ -222,7 +222,7 @@ int GpuConvexScene::createDynamicsObjects2( const float* vertices, int numVertic
} }
} }
int shapeId = m_instancingRenderer->registerShape(&vertices[0],numVertices,indices,numIndices,B3_GL_TRIANGLES,textureIndex); int shapeId = m_guiHelper->getRenderInterface()->registerShape(&vertices[0],numVertices,indices,numIndices,B3_GL_TRIANGLES,textureIndex);
int group=1; int group=1;
int mask=1; int mask=1;
int index=0; int index=0;
@@ -291,7 +291,7 @@ int GpuConvexScene::createDynamicsObjects2( const float* vertices, int numVertic
curColor++; curColor++;
curColor&=3; curColor&=3;
b3Vector4 scalin=b3MakeVector4(1,1,1,1); b3Vector4 scalin=b3MakeVector4(1,1,1,1);
int id = m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling); int id = m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
@@ -344,7 +344,7 @@ void GpuConvexPlaneScene::createStaticEnvironment()
int numVertices = sizeof(cube_vertices)/strideInBytes; int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_indices)/sizeof(int); int numIndices = sizeof(cube_indices)/sizeof(int);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int shapeId = m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int shapeId = m_guiHelper->getRenderInterface()->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int group=1; int group=1;
int mask=1; int mask=1;
int index=0; int index=0;
@@ -358,7 +358,7 @@ void GpuConvexPlaneScene::createStaticEnvironment()
b3Vector4 color=b3MakeVector4(0,0,1,1); b3Vector4 color=b3MakeVector4(0,0,1,1);
int id = m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling); int id = m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
} }

View File

@@ -69,7 +69,13 @@ GpuRigidBodyDemo::GpuRigidBodyDemo(GUIHelperInterface* helper)
m_instancingRenderer(0), m_instancingRenderer(0),
m_window(0) m_window(0)
{ {
m_instancingRenderer = (GLInstancingRenderer*)helper->getRenderInterface(); if (helper->getRenderInterface()->getInternalData())
{
m_instancingRenderer = (GLInstancingRenderer*)helper->getRenderInterface();
} else
{
m_instancingRenderer = 0;
}
m_window = helper->getAppInterface()->m_window; m_window = helper->getAppInterface()->m_window;
@@ -108,6 +114,8 @@ void GpuRigidBodyDemo::initPhysics()
initCL(gPreferredOpenCLDeviceIndex,gPreferredOpenCLPlatformIndex); initCL(gPreferredOpenCLDeviceIndex,gPreferredOpenCLPlatformIndex);
m_guiHelper->setUpAxis(1);
if (m_clData->m_clContext) if (m_clData->m_clContext)
{ {
int errNum=0; int errNum=0;
@@ -149,7 +157,7 @@ void GpuRigidBodyDemo::initPhysics()
m_instancingRenderer->writeTransforms(); m_guiHelper->getRenderInterface()->writeTransforms();
@@ -176,13 +184,16 @@ void GpuRigidBodyDemo::exitPhysics()
void GpuRigidBodyDemo::renderScene() void GpuRigidBodyDemo::renderScene()
{ {
m_instancingRenderer->renderScene(); m_guiHelper->getRenderInterface()->renderScene();
} }
void GpuRigidBodyDemo::stepSimulation(float deltaTime) void GpuRigidBodyDemo::stepSimulation(float deltaTime)
{ {
if (!m_instancingRenderer)
return;
bool animate=true; bool animate=true;
int numObjects= m_data->m_rigidBodyPipeline->getNumBodies(); int numObjects= m_data->m_rigidBodyPipeline->getNumBodies();
//printf("numObjects=%d\n",numObjects); //printf("numObjects=%d\n",numObjects);
@@ -368,6 +379,9 @@ bool GpuRigidBodyDemo::keyboardCallback(int key, int state)
bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y) bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
{ {
if (!m_instancingRenderer)
return false;
if (m_data->m_altPressed!=0 || m_data->m_controlPressed!=0) if (m_data->m_altPressed!=0 || m_data->m_controlPressed!=0)
return false; return false;
@@ -378,7 +392,7 @@ bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
b3Vector3 rayFrom; b3Vector3 rayFrom;
b3Vector3 oldPivotInB = m_data->m_pickPivotInB; b3Vector3 oldPivotInB = m_data->m_pickPivotInB;
b3Vector3 newPivotB; b3Vector3 newPivotB;
m_instancingRenderer->getActiveCamera()->getCameraPosition(rayFrom); m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraPosition(rayFrom);
b3Vector3 dir = newRayTo-rayFrom; b3Vector3 dir = newRayTo-rayFrom;
dir.normalize(); dir.normalize();
dir *= m_data->m_pickDistance; dir *= m_data->m_pickDistance;
@@ -393,6 +407,8 @@ bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
} }
bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y) bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
{ {
if (!m_instancingRenderer)
return false;
if (state==1) if (state==1)
{ {
@@ -401,7 +417,7 @@ bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float
b3AlignedObjectArray<b3RayInfo> rays; b3AlignedObjectArray<b3RayInfo> rays;
b3AlignedObjectArray<b3RayHit> hitResults; b3AlignedObjectArray<b3RayHit> hitResults;
b3Vector3 camPos; b3Vector3 camPos;
m_instancingRenderer->getActiveCamera()->getCameraPosition(camPos); m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraPosition(camPos);
b3RayInfo ray; b3RayInfo ray;
ray.m_from = camPos; ray.m_from = camPos;
@@ -448,19 +464,20 @@ bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float
int strideInBytes = 9*sizeof(float); int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(point_sphere_vertices)/strideInBytes; int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
int numIndices = sizeof(point_sphere_indices)/sizeof(int); int numIndices = sizeof(point_sphere_indices)/sizeof(int);
m_data->m_pickGraphicsShapeIndex = m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS); m_data->m_pickGraphicsShapeIndex = m_guiHelper->getRenderInterface()->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
float color[4] ={1,0,0,1}; float color[4] ={1,0,0,1};
float scaling[4]={1,1,1,1}; float scaling[4]={1,1,1,1};
m_data->m_pickGraphicsShapeInstance = m_instancingRenderer->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex,pivotInB,orn,color,scaling); m_data->m_pickGraphicsShapeInstance = m_guiHelper->getRenderInterface()->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex,pivotInB,orn,color,scaling);
m_instancingRenderer->writeTransforms(); m_guiHelper->getRenderInterface()->writeTransforms();
delete m_data->m_instancePosOrnColor; delete m_data->m_instancePosOrnColor;
m_data->m_instancePosOrnColor=0; m_data->m_instancePosOrnColor=0;
} else } else
{ {
m_instancingRenderer->writeSingleInstanceTransformToCPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance); m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance); if (this->m_instancingRenderer)
m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
m_data->m_np->setObjectTransformCpu(pos,orn,m_data->m_pickFixedBody); m_data->m_np->setObjectTransformCpu(pos,orn,m_data->m_pickFixedBody);
} }

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@@ -57,18 +57,14 @@ void Win32Window::pumpMessage()
}; };
} }
int getAsciiCodeFromVirtualKeycode(int virtualKeyCode) int getSpecialKeyFromVirtualKeycode(int virtualKeyCode)
{ {
int keycode = 0xffffffff; int keycode = -1;
if (virtualKeyCode >= '0' && virtualKeyCode <= '9')
{
return virtualKeyCode;
}
if (virtualKeyCode >= 'A' && virtualKeyCode <= 'Z') if (virtualKeyCode >= 'A' && virtualKeyCode <= 'Z')
{ {
return virtualKeyCode+32;//todo: fix the ascii A vs a input return virtualKeyCode+32;//todo: fix the ascii A vs a input
} }
switch (virtualKeyCode) switch (virtualKeyCode)
{ {
case VK_RETURN: {keycode = B3G_RETURN; break; }; case VK_RETURN: {keycode = B3G_RETURN; break; };
@@ -110,6 +106,24 @@ int getAsciiCodeFromVirtualKeycode(int virtualKeyCode)
return keycode; return keycode;
} }
int getAsciiCodeFromVirtualKeycode(int virtualKeyCode)
{
int keycode = 0xffffffff;
if (virtualKeyCode >= 'a' && virtualKeyCode <= 'z')
{
return virtualKeyCode;
}
if (virtualKeyCode >= 'A' && virtualKeyCode <= 'Z')
{
return virtualKeyCode+32;//todo: fix the ascii A vs a input
}
return keycode;
}
bool Win32Window::isModifierKeyPressed(int key) bool Win32Window::isModifierKeyPressed(int key)
{ {
bool isPressed = false; bool isPressed = false;
@@ -173,7 +187,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
case WM_KEYUP: case WM_KEYUP:
{ {
int keycode = getAsciiCodeFromVirtualKeycode(wParam); int keycode = getSpecialKeyFromVirtualKeycode(wParam);
switch (keycode) switch (keycode)
{ {
case B3G_ALT: case B3G_ALT:
@@ -217,7 +231,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
case WM_SYSKEYDOWN: case WM_SYSKEYDOWN:
case WM_KEYDOWN: case WM_KEYDOWN:
{ {
int keycode = getAsciiCodeFromVirtualKeycode(wParam); int keycode = getSpecialKeyFromVirtualKeycode(wParam);
switch (keycode) switch (keycode)
{ {
case B3G_ALT: case B3G_ALT:

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@@ -160,6 +160,22 @@ public:
{ {
return m_guiHelper; return m_guiHelper;
} }
virtual void renderScene()
{
CommonRigidBodyBase::renderScene();
btSoftRigidDynamicsWorld* softWorld = getSoftDynamicsWorld();
for ( int i=0;i<softWorld->getSoftBodyArray().size();i++)
{
btSoftBody* psb=(btSoftBody*)softWorld->getSoftBodyArray()[i];
if (softWorld->getDebugDrawer() && !(softWorld->getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
{
btSoftBodyHelpers::DrawFrame(psb,softWorld->getDebugDrawer());
btSoftBodyHelpers::Draw(psb,softWorld->getDebugDrawer(),softWorld->getDrawFlags());
}
}
}
}; };