more example browser tweaks, mostly related to (debug) rendering
This commit is contained in:
@@ -60,7 +60,7 @@ void BasicExample::initPhysics()
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///create a few basic rigid bodies
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btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
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m_guiHelper->createCollisionShapeGraphicsObject(groundShape);
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//groundShape->initializePolyhedralFeatures();
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// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
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@@ -74,7 +74,6 @@ void BasicExample::initPhysics()
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{
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btScalar mass(0.);
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btRigidBody* body = createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
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m_guiHelper->createRigidBodyGraphicsObject(body, btVector3(0, 1, 0));
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}
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@@ -83,7 +82,7 @@ void BasicExample::initPhysics()
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// Re-using the same collision is better for memory usage and performance
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btBoxShape* colShape = createBoxShape(btVector3(1,1,1));
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m_guiHelper->createCollisionShapeGraphicsObject(colShape);
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//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
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m_collisionShapes.push_back(colShape);
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@@ -115,14 +114,14 @@ void BasicExample::initPhysics()
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btRigidBody* body = createRigidBody(mass,startTransform,colShape);
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m_guiHelper->createRigidBodyGraphicsObject(body, btVector3(1, 1, 0));
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}
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}
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}
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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@@ -140,10 +140,8 @@ struct CommonMultiBodyBase : public CommonExampleInterface
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{
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m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
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if (m_guiHelper->getRenderInterface())
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{
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m_guiHelper->getRenderInterface()->renderScene();
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}
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m_guiHelper->render(m_dynamicsWorld);
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}
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virtual void physicsDebugDraw(int debugDrawFlags)
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@@ -681,6 +681,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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}
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glPopMatrix();
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glDisable(GL_TEXTURE_2D);
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}
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//
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@@ -64,7 +64,7 @@ extern bool useShadowMap;
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static bool visualWireframe=false;
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static bool renderVisualGeometry=true;
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static bool renderGrid = true;
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int gDebugDrawFlags = btIDebugDraw::DBG_DrawWireframe;
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int gDebugDrawFlags = 0;
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static bool pauseSimulation=false;
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int midiBaseIndex = 176;
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extern bool gDisableDeactivation;
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@@ -91,7 +91,7 @@ b3KeyboardCallback prevKeyboardCallback = 0;
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void MyKeyboardCallback(int key, int state)
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{
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//printf("key=%d, state=%d\n", key, state);
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//b3Printf("key=%d, state=%d", key, state);
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bool handled = false;
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if (gui && !handled )
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@@ -701,14 +701,26 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[])
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firstAvailableDemoIndex = d;
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firstNode = pNode;
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}
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if (d == selectedDemo)
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{
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pNode->SetSelected(true);
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tree->ExpandAll();
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selectDemo(d);
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firstAvailableDemoIndex = d;
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firstNode = pNode;
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//pNode->SetSelected(true);
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//tree->ExpandAll();
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// tree->ForceUpdateScrollBars();
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//tree->OnKeyLeft(true);
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// tree->OnKeyRight(true);
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//tree->ExpandAll();
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// selectDemo(d);
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}
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MyMenuItemHander* handler = new MyMenuItemHander(d);
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pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA);
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pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB);
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@@ -733,7 +745,12 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[])
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if (firstAvailableDemoIndex>=0)
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{
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firstNode->SetSelected(true);
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tree->ExpandAll();
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while (firstNode != tree)
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{
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firstNode->ExpandAll();
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firstNode = (Gwen::Controls::TreeNode*)firstNode->GetParent();
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}
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selectDemo(firstAvailableDemoIndex);
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}
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@@ -815,7 +832,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
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sCurrentDemo->stepSimulation(deltaTime);//1./60.f);
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}
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if (renderVisualGeometry)
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if (renderVisualGeometry && ((gDebugDrawFlags&btIDebugDraw::DBG_DrawWireframe)==0))
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{
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if (visualWireframe)
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{
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@@ -825,6 +842,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
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sCurrentDemo->renderScene();
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}
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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sCurrentDemo->physicsDebugDraw(gDebugDrawFlags);
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}
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@@ -147,14 +147,14 @@ void GpuConvexScene::setupScene()
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float camPos[4]={0,0,0,0};//ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->getActiveCamera()->setCameraTargetPosition(camPos[0],camPos[1],camPos[2]);
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m_instancingRenderer->getActiveCamera()->setCameraDistance(150);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraTargetPosition(camPos[0],camPos[1],camPos[2]);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraDistance(150);
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//m_instancingRenderer->setCameraYaw(85);
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m_instancingRenderer->getActiveCamera()->setCameraYaw(30);
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m_instancingRenderer->getActiveCamera()->setCameraPitch(225);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraYaw(30);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraPitch(225);
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m_instancingRenderer->updateCamera();
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m_guiHelper->getRenderInterface()->updateCamera(1);//>updateCamera();
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char msg[1024];
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int numInstances = index;
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@@ -222,7 +222,7 @@ int GpuConvexScene::createDynamicsObjects2( const float* vertices, int numVertic
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}
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}
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int shapeId = m_instancingRenderer->registerShape(&vertices[0],numVertices,indices,numIndices,B3_GL_TRIANGLES,textureIndex);
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int shapeId = m_guiHelper->getRenderInterface()->registerShape(&vertices[0],numVertices,indices,numIndices,B3_GL_TRIANGLES,textureIndex);
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int group=1;
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int mask=1;
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int index=0;
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@@ -291,7 +291,7 @@ int GpuConvexScene::createDynamicsObjects2( const float* vertices, int numVertic
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curColor++;
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curColor&=3;
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b3Vector4 scalin=b3MakeVector4(1,1,1,1);
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int id = m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int id = m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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@@ -344,7 +344,7 @@ void GpuConvexPlaneScene::createStaticEnvironment()
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int shapeId = m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int shapeId = m_guiHelper->getRenderInterface()->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=0;
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@@ -358,7 +358,7 @@ void GpuConvexPlaneScene::createStaticEnvironment()
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b3Vector4 color=b3MakeVector4(0,0,1,1);
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int id = m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int id = m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
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}
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@@ -69,7 +69,13 @@ GpuRigidBodyDemo::GpuRigidBodyDemo(GUIHelperInterface* helper)
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m_instancingRenderer(0),
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m_window(0)
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{
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if (helper->getRenderInterface()->getInternalData())
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{
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m_instancingRenderer = (GLInstancingRenderer*)helper->getRenderInterface();
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} else
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{
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m_instancingRenderer = 0;
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}
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m_window = helper->getAppInterface()->m_window;
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@@ -108,6 +114,8 @@ void GpuRigidBodyDemo::initPhysics()
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initCL(gPreferredOpenCLDeviceIndex,gPreferredOpenCLPlatformIndex);
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m_guiHelper->setUpAxis(1);
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if (m_clData->m_clContext)
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{
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int errNum=0;
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@@ -149,7 +157,7 @@ void GpuRigidBodyDemo::initPhysics()
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m_instancingRenderer->writeTransforms();
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m_guiHelper->getRenderInterface()->writeTransforms();
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@@ -176,13 +184,16 @@ void GpuRigidBodyDemo::exitPhysics()
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void GpuRigidBodyDemo::renderScene()
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{
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m_instancingRenderer->renderScene();
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m_guiHelper->getRenderInterface()->renderScene();
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}
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void GpuRigidBodyDemo::stepSimulation(float deltaTime)
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{
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if (!m_instancingRenderer)
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return;
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bool animate=true;
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int numObjects= m_data->m_rigidBodyPipeline->getNumBodies();
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//printf("numObjects=%d\n",numObjects);
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@@ -368,6 +379,9 @@ bool GpuRigidBodyDemo::keyboardCallback(int key, int state)
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bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
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{
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if (!m_instancingRenderer)
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return false;
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if (m_data->m_altPressed!=0 || m_data->m_controlPressed!=0)
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return false;
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@@ -378,7 +392,7 @@ bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
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b3Vector3 rayFrom;
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b3Vector3 oldPivotInB = m_data->m_pickPivotInB;
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b3Vector3 newPivotB;
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m_instancingRenderer->getActiveCamera()->getCameraPosition(rayFrom);
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m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraPosition(rayFrom);
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b3Vector3 dir = newRayTo-rayFrom;
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dir.normalize();
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dir *= m_data->m_pickDistance;
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@@ -393,6 +407,8 @@ bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
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}
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bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
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{
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if (!m_instancingRenderer)
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return false;
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if (state==1)
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{
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@@ -401,7 +417,7 @@ bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float
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b3AlignedObjectArray<b3RayInfo> rays;
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b3AlignedObjectArray<b3RayHit> hitResults;
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b3Vector3 camPos;
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m_instancingRenderer->getActiveCamera()->getCameraPosition(camPos);
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m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraPosition(camPos);
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b3RayInfo ray;
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ray.m_from = camPos;
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@@ -448,18 +464,19 @@ bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(point_sphere_indices)/sizeof(int);
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m_data->m_pickGraphicsShapeIndex = m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
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m_data->m_pickGraphicsShapeIndex = m_guiHelper->getRenderInterface()->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
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float color[4] ={1,0,0,1};
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float scaling[4]={1,1,1,1};
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m_data->m_pickGraphicsShapeInstance = m_instancingRenderer->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex,pivotInB,orn,color,scaling);
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m_instancingRenderer->writeTransforms();
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m_data->m_pickGraphicsShapeInstance = m_guiHelper->getRenderInterface()->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex,pivotInB,orn,color,scaling);
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m_guiHelper->getRenderInterface()->writeTransforms();
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delete m_data->m_instancePosOrnColor;
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m_data->m_instancePosOrnColor=0;
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} else
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{
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m_instancingRenderer->writeSingleInstanceTransformToCPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
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m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
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if (this->m_instancingRenderer)
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m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
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m_data->m_np->setObjectTransformCpu(pos,orn,m_data->m_pickFixedBody);
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}
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@@ -57,18 +57,14 @@ void Win32Window::pumpMessage()
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};
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}
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int getAsciiCodeFromVirtualKeycode(int virtualKeyCode)
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int getSpecialKeyFromVirtualKeycode(int virtualKeyCode)
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{
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int keycode = 0xffffffff;
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if (virtualKeyCode >= '0' && virtualKeyCode <= '9')
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{
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return virtualKeyCode;
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}
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int keycode = -1;
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if (virtualKeyCode >= 'A' && virtualKeyCode <= 'Z')
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{
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return virtualKeyCode+32;//todo: fix the ascii A vs a input
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}
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switch (virtualKeyCode)
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{
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case VK_RETURN: {keycode = B3G_RETURN; break; };
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@@ -110,6 +106,24 @@ int getAsciiCodeFromVirtualKeycode(int virtualKeyCode)
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return keycode;
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}
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int getAsciiCodeFromVirtualKeycode(int virtualKeyCode)
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{
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int keycode = 0xffffffff;
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if (virtualKeyCode >= 'a' && virtualKeyCode <= 'z')
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{
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return virtualKeyCode;
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}
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if (virtualKeyCode >= 'A' && virtualKeyCode <= 'Z')
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{
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return virtualKeyCode+32;//todo: fix the ascii A vs a input
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}
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return keycode;
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}
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bool Win32Window::isModifierKeyPressed(int key)
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{
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bool isPressed = false;
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@@ -173,7 +187,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case WM_KEYUP:
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{
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int keycode = getAsciiCodeFromVirtualKeycode(wParam);
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int keycode = getSpecialKeyFromVirtualKeycode(wParam);
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switch (keycode)
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{
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case B3G_ALT:
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@@ -217,7 +231,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case WM_SYSKEYDOWN:
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case WM_KEYDOWN:
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{
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int keycode = getAsciiCodeFromVirtualKeycode(wParam);
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int keycode = getSpecialKeyFromVirtualKeycode(wParam);
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switch (keycode)
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{
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case B3G_ALT:
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@@ -160,6 +160,22 @@ public:
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{
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return m_guiHelper;
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}
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virtual void renderScene()
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{
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CommonRigidBodyBase::renderScene();
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btSoftRigidDynamicsWorld* softWorld = getSoftDynamicsWorld();
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for ( int i=0;i<softWorld->getSoftBodyArray().size();i++)
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{
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btSoftBody* psb=(btSoftBody*)softWorld->getSoftBodyArray()[i];
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if (softWorld->getDebugDrawer() && !(softWorld->getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
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{
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btSoftBodyHelpers::DrawFrame(psb,softWorld->getDebugDrawer());
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btSoftBodyHelpers::Draw(psb,softWorld->getDebugDrawer(),softWorld->getDrawFlags());
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}
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}
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}
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};
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