fix compile issue
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@@ -172,7 +172,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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m_shadowTexture(0),
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m_renderFrameBuffer(0)
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{
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m_lightPos=b3MakeVector3(-5,50,50);
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m_lightPos=b3MakeVector3(-50,30,100);
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//clear to zero to make it obvious if the matrix is used uninitialized
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for (int i=0;i<16;i++)
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