fix compile issue
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@@ -172,7 +172,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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m_shadowTexture(0),
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m_shadowTexture(0),
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m_renderFrameBuffer(0)
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m_renderFrameBuffer(0)
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{
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{
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m_lightPos=b3MakeVector3(-5,50,50);
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m_lightPos=b3MakeVector3(-50,30,100);
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//clear to zero to make it obvious if the matrix is used uninitialized
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//clear to zero to make it obvious if the matrix is used uninitialized
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for (int i=0;i<16;i++)
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for (int i=0;i<16;i++)
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@@ -44,7 +44,7 @@ struct TinyRendererSetupInternalData
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int m_textureHandle;
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int m_textureHandle;
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int m_animateRenderer;
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int m_animateRenderer;
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double m_lightPos[3];
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btVector3 m_lightPos;
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TinyRendererSetupInternalData(int width, int height)
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TinyRendererSetupInternalData(int width, int height)
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:
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:
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@@ -57,10 +57,8 @@ struct TinyRendererSetupInternalData
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m_textureHandle(0),
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m_textureHandle(0),
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m_animateRenderer(0)
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m_animateRenderer(0)
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{
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{
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m_lightPos[0] = -3;
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m_lightPos.setValue(-3,15,15);
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m_lightPos[1] = 3;
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m_lightPos[2] = 3;
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m_depthBuffer.resize(m_width*m_height);
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m_depthBuffer.resize(m_width*m_height);
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m_shadowBuffer.resize(m_width*m_height);
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m_shadowBuffer.resize(m_width*m_height);
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// m_segmentationMaskBuffer.resize(m_width*m_height);
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// m_segmentationMaskBuffer.resize(m_width*m_height);
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