Some performance improvements and fixes related to btVector3 being aligned on SPU.

btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3)
reorganized some data members of some classes, to reduce memory footprint
This commit is contained in:
erwin.coumans
2008-10-29 02:44:50 +00:00
parent ce5df7cf47
commit 55b29e2355
10 changed files with 241 additions and 110 deletions

View File

@@ -126,7 +126,11 @@ public:
if (m_dispatcher->supportsDispatchPairOnSpu(proxyType0,proxyType1))
{
int so = sizeof(SpuContactManifoldCollisionAlgorithm);
void* mem = btAlignedAlloc(sizeof(SpuContactManifoldCollisionAlgorithm),16);//m_dispatcher->allocateCollisionAlgorithm(so);
#ifdef ALLOCATE_SEPARATELY
void* mem = btAlignedAlloc(so,16);//m_dispatcher->allocateCollisionAlgorithm(so);
#else
void* mem = m_dispatcher->allocateCollisionAlgorithm(so);
#endif
collisionPair.m_algorithm = new(mem) SpuContactManifoldCollisionAlgorithm(ci,colObj0,colObj1);
collisionPair.m_userInfo = (void*) 2;
} else