rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -471,7 +471,7 @@ int main(int argc, char* argv[])
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while (!window->requestedExit())
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{
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CProfileManager::Reset();
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b3ProfileManager::Reset();
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GLint err = glGetError();
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b3Assert(err==GL_NO_ERROR);
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@@ -637,7 +637,7 @@ int main(int argc, char* argv[])
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glFinish();
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}
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CProfileManager::Increment_Frame_Counter();
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b3ProfileManager::Increment_Frame_Counter();
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static bool printStats = true;
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@@ -650,7 +650,7 @@ int main(int argc, char* argv[])
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if (count<0)
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{
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count = 100;
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// CProfileManager::dumpAll();
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// b3ProfileManager::dumpAll();
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//printStats = false;
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} else
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{
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@@ -1007,7 +1007,7 @@ void GLInstancingRenderer::updateCamera()
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eyePos[m_forwardAxis] = -m_data->m_cameraDistance;
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b3Vector3 forward(eyePos[0],eyePos[1],eyePos[2]);
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if (forward.length2() < SIMD_EPSILON)
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if (forward.length2() < B3_EPSILON)
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{
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forward.setValue(1.f,0.f,0.f);
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}
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@@ -152,15 +152,15 @@ public:
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}
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float dumpRecursive(CProfileIterator* profileIterator, Gwen::Controls::TreeNode* parentNode)
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float dumpRecursive(b3ProfileIterator* profileIterator, Gwen::Controls::TreeNode* parentNode)
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{
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profileIterator->First();
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if (profileIterator->Is_Done())
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return 0.f;
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float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
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float accumulated_time=0,parent_time = profileIterator->Is_Root() ? b3ProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
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int i;
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int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
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int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset();
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//printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time );
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float totalTime = 0.f;
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@@ -175,7 +175,7 @@ public:
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numChildren++;
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float current_total_time = profileIterator->Get_Current_Total_Time();
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accumulated_time += current_total_time;
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double fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
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double fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
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Gwen::String name(profileIterator->Get_Current_Name());
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#ifdef _WIN32
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@@ -214,7 +214,7 @@ public:
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}
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void UpdateText(CProfileIterator* profileIterator, bool idle)
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void UpdateText(b3ProfileIterator* profileIterator, bool idle)
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{
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static bool update=true;
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@@ -232,7 +232,7 @@ public:
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static double time_since_reset = 0.f;
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if (!idle)
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{
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time_since_reset = CProfileManager::Get_Time_Since_Reset();
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time_since_reset = b3ProfileManager::Get_Time_Since_Reset();
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}
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//Gwen::UnicodeString txt = Gwen::Utility::Format( L"FEM Settings %i fps", test );
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@@ -243,7 +243,7 @@ public:
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double totalTime = 0;
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int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
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int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset();
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profileIterator->First();
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@@ -258,10 +258,10 @@ public:
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#ifdef _WIN32
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Gwen::UnicodeString uname = Gwen::Utility::StringToUnicode(name);
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Gwen::UnicodeString txt = Gwen::Utility::Format( L"Profiling: %s total time: %.3f ms, unaccounted %.3f %% :: %.3f ms", uname.c_str(), parent_time ,
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parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
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parent_time > B3_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
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#else
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Gwen::UnicodeString txt = Gwen::Utility::Format( L"Profiling: %s total time: %.3f ms, unaccounted %.3f %% :: %.3f ms", name, parent_time ,
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parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
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parent_time > B3_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
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#endif
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//sprintf(blockTime,"--- Profiling: %s (total running time: %.3f ms) ---", profileIterator->Get_Current_Parent_Name(), parent_time );
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//displayProfileString(xOffset,yStart,blockTime);
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@@ -364,7 +364,7 @@ void resizeGUI(int width, int height)
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primRenderer->setScreenSize(width,height);
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}
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void processProfileData(CProfileIterator* iterator, bool idle)
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void processProfileData(b3ProfileIterator* iterator, bool idle)
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{
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if (profWindow)
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{
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@@ -18,7 +18,7 @@ extern Gwen::Controls::Canvas* pCanvas;
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class GLPrimitiveRenderer;
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void setupGUI(int width, int height, sth_stash* font, float retinaScale,GLPrimitiveRenderer* primRender);
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void processProfileData(class CProfileIterator* iterator, bool idle);
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void processProfileData(class b3ProfileIterator* iterator, bool idle);
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void resizeGUI(int width, int height);
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#endif //MY_GWEN_WINDOW_H
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@@ -341,13 +341,13 @@ int main(int argc, char* argv[])
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pCanvas->SetSize(g_OpenGLWidth,g_OpenGLHeight);
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}
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setupGUI(g_OpenGLWidth,g_OpenGLHeight,stash,retinaScale,primRenderer);
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class CProfileIterator* m_profileIterator;
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m_profileIterator = CProfileManager::Get_Iterator();
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class b3ProfileIterator* m_profileIterator;
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m_profileIterator = b3ProfileManager::Get_Iterator();
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glClearColor(1,1,1,1);
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while (!window->requestedExit())
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{
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CProfileManager::Reset();
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b3ProfileManager::Reset();
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{
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B3_PROFILE("loop");
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@@ -473,7 +473,7 @@ int main(int argc, char* argv[])
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CProfileManager::Increment_Frame_Counter();
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b3ProfileManager::Increment_Frame_Counter();
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@@ -491,7 +491,7 @@ int main(int argc, char* argv[])
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//B3_PROFILE("processProfileData");
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processProfileData(m_profileIterator,false);
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}
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//CProfileManager::dumpAll();
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//b3ProfileManager::dumpAll();
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//printStats = false;
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} else
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{
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@@ -114,7 +114,7 @@ void createSceneProgrammatically(GLInstancingRenderer& renderer)
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int tetraShapeIndex = -1;
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float position[4]={0,0,0,0};
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b3Quaternion born(b3Vector3(1,0,0),SIMD_PI*0.25*0.5);
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b3Quaternion born(b3Vector3(1,0,0),B3_PI*0.25*0.5);
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float orn[4] = {0,0,0,1};
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// float rotOrn[4] = {born.getX(),born.getY(),born.getZ(),born.getW()};//
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