rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -471,7 +471,7 @@ int main(int argc, char* argv[])
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while (!window->requestedExit())
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{
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CProfileManager::Reset();
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b3ProfileManager::Reset();
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GLint err = glGetError();
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b3Assert(err==GL_NO_ERROR);
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@@ -637,7 +637,7 @@ int main(int argc, char* argv[])
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glFinish();
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}
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CProfileManager::Increment_Frame_Counter();
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b3ProfileManager::Increment_Frame_Counter();
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static bool printStats = true;
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@@ -650,7 +650,7 @@ int main(int argc, char* argv[])
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if (count<0)
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{
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count = 100;
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// CProfileManager::dumpAll();
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// b3ProfileManager::dumpAll();
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//printStats = false;
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} else
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{
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