rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -1007,7 +1007,7 @@ void GLInstancingRenderer::updateCamera()
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eyePos[m_forwardAxis] = -m_data->m_cameraDistance;
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b3Vector3 forward(eyePos[0],eyePos[1],eyePos[2]);
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if (forward.length2() < SIMD_EPSILON)
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if (forward.length2() < B3_EPSILON)
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{
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forward.setValue(1.f,0.f,0.f);
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}
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