rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -18,7 +18,7 @@ extern Gwen::Controls::Canvas* pCanvas;
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class GLPrimitiveRenderer;
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void setupGUI(int width, int height, sth_stash* font, float retinaScale,GLPrimitiveRenderer* primRender);
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void processProfileData(class CProfileIterator* iterator, bool idle);
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void processProfileData(class b3ProfileIterator* iterator, bool idle);
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void resizeGUI(int width, int height);
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#endif //MY_GWEN_WINDOW_H
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