rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -341,13 +341,13 @@ int main(int argc, char* argv[])
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pCanvas->SetSize(g_OpenGLWidth,g_OpenGLHeight);
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}
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setupGUI(g_OpenGLWidth,g_OpenGLHeight,stash,retinaScale,primRenderer);
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class CProfileIterator* m_profileIterator;
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m_profileIterator = CProfileManager::Get_Iterator();
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class b3ProfileIterator* m_profileIterator;
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m_profileIterator = b3ProfileManager::Get_Iterator();
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glClearColor(1,1,1,1);
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while (!window->requestedExit())
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{
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CProfileManager::Reset();
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b3ProfileManager::Reset();
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{
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B3_PROFILE("loop");
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@@ -473,7 +473,7 @@ int main(int argc, char* argv[])
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CProfileManager::Increment_Frame_Counter();
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b3ProfileManager::Increment_Frame_Counter();
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@@ -491,7 +491,7 @@ int main(int argc, char* argv[])
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//B3_PROFILE("processProfileData");
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processProfileData(m_profileIterator,false);
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}
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//CProfileManager::dumpAll();
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//b3ProfileManager::dumpAll();
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//printStats = false;
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} else
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{
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