rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x

This commit is contained in:
erwincoumans
2013-04-29 15:19:36 -07:00
parent 7366e262fd
commit 55b69201a9
88 changed files with 1682 additions and 1584 deletions

View File

@@ -341,13 +341,13 @@ int main(int argc, char* argv[])
pCanvas->SetSize(g_OpenGLWidth,g_OpenGLHeight);
}
setupGUI(g_OpenGLWidth,g_OpenGLHeight,stash,retinaScale,primRenderer);
class CProfileIterator* m_profileIterator;
m_profileIterator = CProfileManager::Get_Iterator();
class b3ProfileIterator* m_profileIterator;
m_profileIterator = b3ProfileManager::Get_Iterator();
glClearColor(1,1,1,1);
while (!window->requestedExit())
{
CProfileManager::Reset();
b3ProfileManager::Reset();
{
B3_PROFILE("loop");
@@ -473,7 +473,7 @@ int main(int argc, char* argv[])
CProfileManager::Increment_Frame_Counter();
b3ProfileManager::Increment_Frame_Counter();
@@ -491,7 +491,7 @@ int main(int argc, char* argv[])
//B3_PROFILE("processProfileData");
processProfileData(m_profileIterator,false);
}
//CProfileManager::dumpAll();
//b3ProfileManager::dumpAll();
//printStats = false;
} else
{