rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -114,7 +114,7 @@ void createSceneProgrammatically(GLInstancingRenderer& renderer)
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int tetraShapeIndex = -1;
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float position[4]={0,0,0,0};
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b3Quaternion born(b3Vector3(1,0,0),SIMD_PI*0.25*0.5);
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b3Quaternion born(b3Vector3(1,0,0),B3_PI*0.25*0.5);
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float orn[4] = {0,0,0,1};
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// float rotOrn[4] = {born.getX(),born.getY(),born.getZ(),born.getW()};//
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