rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x

This commit is contained in:
erwincoumans
2013-04-29 15:19:36 -07:00
parent 7366e262fd
commit 55b69201a9
88 changed files with 1682 additions and 1584 deletions

View File

@@ -114,7 +114,7 @@ void createSceneProgrammatically(GLInstancingRenderer& renderer)
int tetraShapeIndex = -1;
float position[4]={0,0,0,0};
b3Quaternion born(b3Vector3(1,0,0),SIMD_PI*0.25*0.5);
b3Quaternion born(b3Vector3(1,0,0),B3_PI*0.25*0.5);
float orn[4] = {0,0,0,1};
// float rotOrn[4] = {born.getX(),born.getY(),born.getZ(),born.getW()};//