rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -74,7 +74,7 @@ void GpuDemo::clientMoveAndDisplay()
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count++;
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if (count==25)
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{
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//CProfileManager::dumpAll();
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//b3ProfileManager::dumpAll();
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}
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}
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@@ -311,7 +311,7 @@ GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
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vtx.xyzw[1] = obj->vertexList[v]->e[1];
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vtx.xyzw[2] = obj->vertexList[v]->e[2];
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b3Vector3 n(vtx.xyzw[0],vtx.xyzw[1],vtx.xyzw[2]);
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if (n.length2()>SIMD_EPSILON)
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if (n.length2()>B3_EPSILON)
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{
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n.normalize();
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vtx.normal[0] = n[0];
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@@ -46,7 +46,7 @@ void b3GpuDynamicsWorld::exitOpenCL()
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int b3GpuDynamicsWorld::stepSimulation( b3Scalar timeStep,int maxSubSteps, b3Scalar fixedTimeStep)
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{
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#ifndef B3_NO_PROFILE
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// CProfileManager::Reset();
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// b3ProfileManager::Reset();
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#endif //B3_NO_PROFILE
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B3_PROFILE("stepSimulation");
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@@ -86,7 +86,7 @@ int b3GpuDynamicsWorld::stepSimulation( b3Scalar timeStep,int maxSubSteps, b3Sc
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#ifndef B3_NO_PROFILE
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//CProfileManager::Increment_Frame_Counter();
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//b3ProfileManager::Increment_Frame_Counter();
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#endif //B3_NO_PROFILE
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