rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -46,7 +46,7 @@ void b3GpuDynamicsWorld::exitOpenCL()
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int b3GpuDynamicsWorld::stepSimulation( b3Scalar timeStep,int maxSubSteps, b3Scalar fixedTimeStep)
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{
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#ifndef B3_NO_PROFILE
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// CProfileManager::Reset();
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// b3ProfileManager::Reset();
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#endif //B3_NO_PROFILE
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B3_PROFILE("stepSimulation");
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@@ -86,7 +86,7 @@ int b3GpuDynamicsWorld::stepSimulation( b3Scalar timeStep,int maxSubSteps, b3Sc
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#ifndef B3_NO_PROFILE
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//CProfileManager::Increment_Frame_Counter();
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//b3ProfileManager::Increment_Frame_Counter();
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#endif //B3_NO_PROFILE
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