rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -35,13 +35,13 @@ class b3BulletDataExtractor
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virtual void convertAllObjects(bParse::b3BulletFile* bulletFile);
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//return -1 for invalid
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virtual int convertCollisionShape( Bullet::b3CollisionShapeData* shapeData );
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virtual int convertCollisionShape( Bullet3SerializeBullet2::b3CollisionShapeData* shapeData );
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virtual int createPlaneShape( const Bullet::b3Vector3FloatData& planeNormal, float planeConstant, const Bullet::b3Vector3FloatData& localScaling);
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virtual int createPlaneShape( const Bullet3SerializeBullet2::b3Vector3FloatData& planeNormal, float planeConstant, const Bullet3SerializeBullet2::b3Vector3FloatData& localScaling);
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virtual int createBoxShape( const Bullet::b3Vector3FloatData& halfDimensions, const Bullet::b3Vector3FloatData& localScaling, float collisionMargin);
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virtual int createBoxShape( const Bullet3SerializeBullet2::b3Vector3FloatData& halfDimensions, const Bullet3SerializeBullet2::b3Vector3FloatData& localScaling, float collisionMargin);
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virtual int createSphereShape( float radius, const Bullet::b3Vector3FloatData& localScaling, float collisionMargin);
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virtual int createSphereShape( float radius, const Bullet3SerializeBullet2::b3Vector3FloatData& localScaling, float collisionMargin);
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static GraphicsShape* createGraphicsShapeFromConvexHull(const b3Vector3* tmpPoints, int numPoints);
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static GraphicsShape* createGraphicsShapeFromWavefrontObj(class objLoader* obj);
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