rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x

This commit is contained in:
erwincoumans
2013-04-29 15:19:36 -07:00
parent 7366e262fd
commit 55b69201a9
88 changed files with 1682 additions and 1584 deletions

View File

@@ -35,13 +35,13 @@ class b3BulletDataExtractor
virtual void convertAllObjects(bParse::b3BulletFile* bulletFile);
//return -1 for invalid
virtual int convertCollisionShape( Bullet::b3CollisionShapeData* shapeData );
virtual int convertCollisionShape( Bullet3SerializeBullet2::b3CollisionShapeData* shapeData );
virtual int createPlaneShape( const Bullet::b3Vector3FloatData& planeNormal, float planeConstant, const Bullet::b3Vector3FloatData& localScaling);
virtual int createPlaneShape( const Bullet3SerializeBullet2::b3Vector3FloatData& planeNormal, float planeConstant, const Bullet3SerializeBullet2::b3Vector3FloatData& localScaling);
virtual int createBoxShape( const Bullet::b3Vector3FloatData& halfDimensions, const Bullet::b3Vector3FloatData& localScaling, float collisionMargin);
virtual int createBoxShape( const Bullet3SerializeBullet2::b3Vector3FloatData& halfDimensions, const Bullet3SerializeBullet2::b3Vector3FloatData& localScaling, float collisionMargin);
virtual int createSphereShape( float radius, const Bullet::b3Vector3FloatData& localScaling, float collisionMargin);
virtual int createSphereShape( float radius, const Bullet3SerializeBullet2::b3Vector3FloatData& localScaling, float collisionMargin);
static GraphicsShape* createGraphicsShapeFromConvexHull(const b3Vector3* tmpPoints, int numPoints);
static GraphicsShape* createGraphicsShapeFromWavefrontObj(class objLoader* obj);