rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x

This commit is contained in:
erwincoumans
2013-04-29 15:19:36 -07:00
parent 7366e262fd
commit 55b69201a9
88 changed files with 1682 additions and 1584 deletions

View File

@@ -433,7 +433,7 @@ void computeContactPlaneConvex(int pairIndex,
b3Vector3 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
b3Vector3 planeNormal(planeEq.x,planeEq.y,planeEq.z);
b3Vector3 planeNormalWorld = quatRotate(ornA,planeNormal);
b3Vector3 planeNormalWorld = b3QuatRotate(ornA,planeNormal);
float planeConstant = planeEq.w;
b3Transform convexWorldTransform;
convexWorldTransform.setIdentity();
@@ -571,7 +571,7 @@ void computeContactPlaneCompound(int pairIndex,
b3Vector3 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
b3Vector3 planeNormal(planeEq.x,planeEq.y,planeEq.z);
b3Vector3 planeNormalWorld = quatRotate(ornA,planeNormal);
b3Vector3 planeNormalWorld = b3QuatRotate(ornA,planeNormal);
float planeConstant = planeEq.w;
b3Transform convexWorldTransform;
convexWorldTransform.setIdentity();