rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x

This commit is contained in:
erwincoumans
2013-04-29 15:19:36 -07:00
parent 7366e262fd
commit 55b69201a9
88 changed files with 1682 additions and 1584 deletions

View File

@@ -30,7 +30,7 @@ enum PHY_ScalarType {
/// The b3StridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with b3BvhTriangleMeshShape and some other collision shapes.
/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
ATTRIBUTE_ALIGNED16(class ) b3StridingMeshInterface
B3_ATTRIBUTE_ALIGNED16(class ) b3StridingMeshInterface
{
protected:
@@ -157,7 +157,7 @@ struct b3StridingMeshInterfaceData
SIMD_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const
B3_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const
{
return sizeof(b3StridingMeshInterfaceData);
}