rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -30,7 +30,7 @@ enum PHY_ScalarType {
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/// The b3StridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with b3BvhTriangleMeshShape and some other collision shapes.
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/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
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/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
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ATTRIBUTE_ALIGNED16(class ) b3StridingMeshInterface
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B3_ATTRIBUTE_ALIGNED16(class ) b3StridingMeshInterface
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{
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protected:
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@@ -157,7 +157,7 @@ struct b3StridingMeshInterfaceData
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SIMD_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const
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B3_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const
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{
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return sizeof(b3StridingMeshInterfaceData);
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}
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