rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -23,7 +23,7 @@ subject to the following restrictions:
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///The b3IndexedMesh indexes a single vertex and index array. Multiple b3IndexedMesh objects can be passed into a b3TriangleIndexVertexArray using addIndexedMesh.
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///Instead of the number of indices, we pass the number of triangles.
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ATTRIBUTE_ALIGNED16( struct) b3IndexedMesh
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B3_ATTRIBUTE_ALIGNED16( struct) b3IndexedMesh
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{
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B3_DECLARE_ALIGNED_ALLOCATOR();
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@@ -65,7 +65,7 @@ typedef b3AlignedObjectArray<b3IndexedMesh> IndexedMeshArray;
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///Additional meshes can be added using addIndexedMesh
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///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
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///So keep those arrays around during the lifetime of this b3TriangleIndexVertexArray.
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ATTRIBUTE_ALIGNED16( class) b3TriangleIndexVertexArray : public b3StridingMeshInterface
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B3_ATTRIBUTE_ALIGNED16( class) b3TriangleIndexVertexArray : public b3StridingMeshInterface
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{
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protected:
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IndexedMeshArray m_indexedMeshes;
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