rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x

This commit is contained in:
erwincoumans
2013-04-29 15:19:36 -07:00
parent 7366e262fd
commit 55b69201a9
88 changed files with 1682 additions and 1584 deletions

View File

@@ -23,7 +23,7 @@ subject to the following restrictions:
///The b3IndexedMesh indexes a single vertex and index array. Multiple b3IndexedMesh objects can be passed into a b3TriangleIndexVertexArray using addIndexedMesh.
///Instead of the number of indices, we pass the number of triangles.
ATTRIBUTE_ALIGNED16( struct) b3IndexedMesh
B3_ATTRIBUTE_ALIGNED16( struct) b3IndexedMesh
{
B3_DECLARE_ALIGNED_ALLOCATOR();
@@ -65,7 +65,7 @@ typedef b3AlignedObjectArray<b3IndexedMesh> IndexedMeshArray;
///Additional meshes can be added using addIndexedMesh
///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
///So keep those arrays around during the lifetime of this b3TriangleIndexVertexArray.
ATTRIBUTE_ALIGNED16( class) b3TriangleIndexVertexArray : public b3StridingMeshInterface
B3_ATTRIBUTE_ALIGNED16( class) b3TriangleIndexVertexArray : public b3StridingMeshInterface
{
protected:
IndexedMeshArray m_indexedMeshes;