rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x

This commit is contained in:
erwincoumans
2013-04-29 15:19:36 -07:00
parent 7366e262fd
commit 55b69201a9
88 changed files with 1682 additions and 1584 deletions

View File

@@ -16,7 +16,7 @@
//#define TEST_OTHER_GPU_SOLVER
bool useDbvt = false;
bool useBullet2CpuSolver = true;//false;
bool useBullet2CpuSolver = false;//false;
bool dumpContactStats = false;
#ifdef TEST_OTHER_GPU_SOLVER
@@ -41,7 +41,7 @@ b3GpuRigidBodyPipeline::b3GpuRigidBodyPipeline(cl_context ctx,cl_device_id devic
m_data->m_device = device;
m_data->m_queue = q;
m_data->m_solver = new b3PgsJacobiSolver();
m_data->m_solver = new b3PgsJacobiSolver(true);
b3Config config;
m_data->m_allAabbsGPU = new b3OpenCLArray<b3SapAabb>(ctx,q,config.m_maxConvexBodies);
m_data->m_overlappingPairsGPU = new b3OpenCLArray<b3BroadphasePair>(ctx,q,config.m_maxBroadphasePairs);