rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -16,7 +16,7 @@
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//#define TEST_OTHER_GPU_SOLVER
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bool useDbvt = false;
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bool useBullet2CpuSolver = true;//false;
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bool useBullet2CpuSolver = false;//false;
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bool dumpContactStats = false;
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#ifdef TEST_OTHER_GPU_SOLVER
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@@ -41,7 +41,7 @@ b3GpuRigidBodyPipeline::b3GpuRigidBodyPipeline(cl_context ctx,cl_device_id devic
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m_data->m_device = device;
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m_data->m_queue = q;
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m_data->m_solver = new b3PgsJacobiSolver();
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m_data->m_solver = new b3PgsJacobiSolver(true);
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b3Config config;
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m_data->m_allAabbsGPU = new b3OpenCLArray<b3SapAabb>(ctx,q,config.m_maxConvexBodies);
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m_data->m_overlappingPairsGPU = new b3OpenCLArray<b3BroadphasePair>(ctx,q,config.m_maxBroadphasePairs);
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