rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -3,7 +3,7 @@
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#include "Bullet3Common/b3Scalar.h"
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ATTRIBUTE_ALIGNED16(struct) b3UnsignedInt4
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B3_ATTRIBUTE_ALIGNED16(struct) b3UnsignedInt4
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{
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B3_DECLARE_ALIGNED_ALLOCATOR();
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@@ -20,7 +20,7 @@ ATTRIBUTE_ALIGNED16(struct) b3UnsignedInt4
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};
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};
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ATTRIBUTE_ALIGNED16(struct) b3Int4
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B3_ATTRIBUTE_ALIGNED16(struct) b3Int4
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{
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B3_DECLARE_ALIGNED_ALLOCATOR();
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@@ -37,14 +37,14 @@ ATTRIBUTE_ALIGNED16(struct) b3Int4
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};
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};
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SIMD_FORCE_INLINE b3Int4 b3MakeInt4(int x, int y, int z, int w = 0)
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B3_FORCE_INLINE b3Int4 b3MakeInt4(int x, int y, int z, int w = 0)
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{
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b3Int4 v;
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v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w;
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return v;
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}
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SIMD_FORCE_INLINE b3UnsignedInt4 b3MakeUnsignedInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w = 0)
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B3_FORCE_INLINE b3UnsignedInt4 b3MakeUnsignedInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w = 0)
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{
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b3UnsignedInt4 v;
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v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w;
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