rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -1,5 +1,5 @@
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/*
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Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
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Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -20,25 +20,25 @@ subject to the following restrictions:
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#include "b3Scalar.h"
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template <class T>
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SIMD_FORCE_INLINE const T& b3Min(const T& a, const T& b)
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B3_FORCE_INLINE const T& b3Min(const T& a, const T& b)
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{
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return a < b ? a : b ;
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}
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template <class T>
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SIMD_FORCE_INLINE const T& b3Max(const T& a, const T& b)
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B3_FORCE_INLINE const T& b3Max(const T& a, const T& b)
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{
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return a > b ? a : b;
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}
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template <class T>
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SIMD_FORCE_INLINE const T& b3Clamped(const T& a, const T& lb, const T& ub)
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B3_FORCE_INLINE const T& b3Clamped(const T& a, const T& lb, const T& ub)
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{
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return a < lb ? lb : (ub < a ? ub : a);
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}
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template <class T>
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SIMD_FORCE_INLINE void b3SetMin(T& a, const T& b)
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B3_FORCE_INLINE void b3SetMin(T& a, const T& b)
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{
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if (b < a)
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{
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@@ -47,7 +47,7 @@ SIMD_FORCE_INLINE void b3SetMin(T& a, const T& b)
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}
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template <class T>
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SIMD_FORCE_INLINE void b3SetMax(T& a, const T& b)
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B3_FORCE_INLINE void b3SetMax(T& a, const T& b)
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{
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if (a < b)
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{
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@@ -56,7 +56,7 @@ SIMD_FORCE_INLINE void b3SetMax(T& a, const T& b)
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}
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template <class T>
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SIMD_FORCE_INLINE void b3Clamp(T& a, const T& lb, const T& ub)
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B3_FORCE_INLINE void b3Clamp(T& a, const T& lb, const T& ub)
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{
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if (a < lb)
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{
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