rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -1,5 +1,5 @@
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/*
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Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
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Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -22,19 +22,19 @@ subject to the following restrictions:
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#include <limits.h>
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#include <mt19937.h>
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#define GEN_RAND_MAX UINT_MAX
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#define B3_RAND_MAX UINT_MAX
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SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { init_genrand(seed); }
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SIMD_FORCE_INLINE unsigned int GEN_rand() { return genrand_int32(); }
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B3_FORCE_INLINE void b3Srand(unsigned int seed) { init_genrand(seed); }
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B3_FORCE_INLINE unsigned int b3rand() { return genrand_int32(); }
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#else
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#include <stdlib.h>
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#define GEN_RAND_MAX RAND_MAX
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#define B3_RAND_MAX RAND_MAX
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SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { srand(seed); }
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SIMD_FORCE_INLINE unsigned int GEN_rand() { return rand(); }
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B3_FORCE_INLINE void b3Srand(unsigned int seed) { srand(seed); }
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B3_FORCE_INLINE unsigned int b3rand() { return rand(); }
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#endif
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