rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x

This commit is contained in:
erwincoumans
2013-04-29 15:19:36 -07:00
parent 7366e262fd
commit 55b69201a9
88 changed files with 1682 additions and 1584 deletions

View File

@@ -51,7 +51,7 @@ enum b3Point2PointFlags
};
/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
ATTRIBUTE_ALIGNED16(class) b3Point2PointConstraint : public b3TypedConstraint
B3_ATTRIBUTE_ALIGNED16(class) b3Point2PointConstraint : public b3TypedConstraint
{
#ifdef IN_PARALLELL_SOLVER
public:
@@ -141,14 +141,14 @@ struct b3Point2PointConstraintDoubleData
};
/*
SIMD_FORCE_INLINE int b3Point2PointConstraint::calculateSerializeBufferSize() const
B3_FORCE_INLINE int b3Point2PointConstraint::calculateSerializeBufferSize() const
{
return sizeof(b3Point2PointConstraintData);
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
SIMD_FORCE_INLINE const char* b3Point2PointConstraint::serialize(void* dataBuffer, b3Serializer* serializer) const
B3_FORCE_INLINE const char* b3Point2PointConstraint::serialize(void* dataBuffer, b3Serializer* serializer) const
{
b3Point2PointConstraintData* p2pData = (b3Point2PointConstraintData*)dataBuffer;