rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -27,7 +27,7 @@ class b3RigidBody;
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///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
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ATTRIBUTE_ALIGNED16 (struct) b3SolverConstraint
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B3_ATTRIBUTE_ALIGNED16 (struct) b3SolverConstraint
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{
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B3_DECLARE_ALIGNED_ALLOCATOR();
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