separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction
improvements in VR demo, add grasper etc.
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@@ -1,9 +1,6 @@
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<?xml version="0.0" ?>
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<robot name="cube.urdf">
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<link name="baseLink">
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<contact>
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<rolling_friction value="0.3"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value=".0"/>
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