separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction
improvements in VR demo, add grasper etc.
This commit is contained in:
@@ -46,7 +46,7 @@ public:
|
||||
virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
|
||||
virtual bool keyboardCallback(int key, int state)=0;
|
||||
|
||||
virtual void vrControllerMoveCallback(int controllerId, float pos[4], float orientation[4]) {}
|
||||
virtual void vrControllerMoveCallback(int controllerId, float pos[4], float orientation[4], float analogAxis) {}
|
||||
virtual void vrControllerButtonCallback(int controllerId, int button, int state, float pos[4], float orientation[4]){}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user