separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction
improvements in VR demo, add grasper etc.
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@@ -557,9 +557,11 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
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}
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void btMultiBodyConstraintSolver::setupMultiBodyRollingFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
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void btMultiBodyConstraintSolver::setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
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const btVector3& constraintNormal,
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btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
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btManifoldPoint& cp,
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btScalar combinedTorsionalFriction,
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const btContactSolverInfo& infoGlobal,
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btScalar& relaxation,
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bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
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{
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@@ -784,7 +786,7 @@ void btMultiBodyConstraintSolver::setupMultiBodyRollingFrictionConstraint(btMult
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}
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}
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solverConstraint.m_friction = cp.m_combinedRollingFriction;
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solverConstraint.m_friction =combinedTorsionalFriction;
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if(!isFriction)
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{
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@@ -860,7 +862,9 @@ btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionCo
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return solverConstraint;
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}
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btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyRollingFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
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btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,
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btScalar combinedTorsionalFriction,
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btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
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{
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BT_PROFILE("addMultiBodyRollingFrictionConstraint");
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btMultiBodySolverConstraint& solverConstraint = m_multiBodyFrictionContactConstraints.expandNonInitializing();
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@@ -891,7 +895,7 @@ btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyRollingFri
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solverConstraint.m_originalContactPoint = &cp;
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setupMultiBodyRollingFrictionConstraint(solverConstraint, normalAxis, cp, infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
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setupMultiBodyTorsionalFrictionConstraint(solverConstraint, normalAxis, cp, combinedTorsionalFriction,infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
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return solverConstraint;
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}
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@@ -1010,9 +1014,9 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
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if (rollingFriction > 0)
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{
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addMultiBodyRollingFrictionConstraint(cp.m_normalWorldOnB,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
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//addMultiBodyRollingFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
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//addMultiBodyRollingFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
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addMultiBodyTorsionalFrictionConstraint(cp.m_normalWorldOnB,manifold,frictionIndex,cp,cp.m_combinedSpinningFriction, colObj0,colObj1, relaxation,infoGlobal);
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addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,cp.m_combinedRollingFriction, colObj0,colObj1, relaxation,infoGlobal);
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addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,cp.m_combinedRollingFriction, colObj0,colObj1, relaxation,infoGlobal);
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rollingFriction--;
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}
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