Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80

This commit is contained in:
erwin.coumans
2012-03-05 00:54:32 +00:00
parent 73c4646b40
commit 571af41cf6
257 changed files with 55106 additions and 0 deletions

View File

@@ -0,0 +1,36 @@
function findDirectX11()
local dx11path = os.getenv("DXSDK_DIR")
if (dx11path) then
local filepath = string.format("%s%s",dx11path,"Include/D3D11.h")
headerdx11 = io.open(filepath, "r")
if (headerdx11) then
printf("Found DX11: '%s'", filepath)
return true
end
end
return false
end
function initDirectX11()
configuration {}
local dx11path = os.getenv("DXSDK_DIR")
defines { "ADL_ENABLE_DX11"}
includedirs {"$(DXSDK_DIR)/include"}
configuration "x32"
libdirs {"$(DXSDK_DIR)/Lib/x86"}
configuration "x64"
libdirs {"$(DXSDK_DIR)/Lib/x64"}
configuration {}
links {"d3dcompiler",
"dxerr",
"dxguid",
"d3dx9",
"d3d9",
"winmm",
"comctl32",
"d3dx11"
}
return true
end