Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80

This commit is contained in:
erwin.coumans
2012-03-05 00:54:32 +00:00
parent 73c4646b40
commit 571af41cf6
257 changed files with 55106 additions and 0 deletions

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-- todo: add Apple OpenCL environment vars
function initOpenGL()
configuration {}
configuration {"Windows"}
links {"opengl32"}
configuration {"MacOSX"}
links { "Carbon.framework","OpenGL.framework","AGL.framework"}
configuration {"not Windows", "not MacOSX"}
links {"GL","GLU"}
configuration{}
end
function initGlut()
configuration {}
configuration {"Windows"}
includedirs {
projectRootDir .. "../../Glut"
}
libdirs { projectRootDir .. "../../Glut"}
configuration {"Windows", "x32"}
links {"glut32"}
configuration {"Windows", "x64"}
links {"glut64"}
configuration {"MacOSX"}
links { "Glut.framework" }
configuration {"not Windows", "not MacOSX"}
links {"glut"}
configuration{}
end
function initGlew()
configuration {}
configuration {"Windows"}
defines { "GLEW_STATIC"}
includedirs {
projectRootDir .. "../../Glut"
}
libdirs { projectRootDir .. "../../Glut"}
configuration {"Windows", "x32"}
links {"glew32s"}
configuration {"Windows", "x64"}
links {"glew64s"}
configuration{}
end