Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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52
Extras/RigidBodyGpuPipeline/build/findOpenGLGlewGlut.lua
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52
Extras/RigidBodyGpuPipeline/build/findOpenGLGlewGlut.lua
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@@ -0,0 +1,52 @@
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-- todo: add Apple OpenCL environment vars
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function initOpenGL()
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configuration {}
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configuration {"Windows"}
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links {"opengl32"}
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configuration {"MacOSX"}
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links { "Carbon.framework","OpenGL.framework","AGL.framework"}
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configuration {"not Windows", "not MacOSX"}
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links {"GL","GLU"}
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configuration{}
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end
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function initGlut()
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configuration {}
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configuration {"Windows"}
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includedirs {
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projectRootDir .. "../../Glut"
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}
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libdirs { projectRootDir .. "../../Glut"}
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configuration {"Windows", "x32"}
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links {"glut32"}
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configuration {"Windows", "x64"}
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links {"glut64"}
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configuration {"MacOSX"}
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links { "Glut.framework" }
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configuration {"not Windows", "not MacOSX"}
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links {"glut"}
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configuration{}
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end
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function initGlew()
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configuration {}
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configuration {"Windows"}
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defines { "GLEW_STATIC"}
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includedirs {
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projectRootDir .. "../../Glut"
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}
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libdirs { projectRootDir .. "../../Glut"}
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configuration {"Windows", "x32"}
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links {"glew32s"}
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configuration {"Windows", "x64"}
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links {"glew64s"}
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configuration{}
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end
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