Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80

This commit is contained in:
erwin.coumans
2012-03-05 00:54:32 +00:00
parent 73c4646b40
commit 571af41cf6
257 changed files with 55106 additions and 0 deletions

View File

@@ -0,0 +1,45 @@
if os.is("Windows") then
hasCL = findOpenCL_AMD()
if (hasCL) then
project "basic_bullet2_demo_AMD"
initOpenCL_AMD()
language "C++"
kind "ConsoleApp"
targetdir "../../../bin"
includedirs {
"..",
"../../../bullet2",
"../../testbed",
"../../../rendering/Gwen",
"../../../opencl/basic_initialize",
"../../../opencl/primitives"
}
links { "testbed",
"bullet2",
"gwen"
}
initOpenGL()
initGlut()
files {
"../**.cpp",
"../**.h",
"../../../opencl/basic_initialize/btOpenCLUtils.cpp",
"../../../opencl/basic_initialize/btOpenCLUtils.h"
}
end
end